#pragma once #include "BlockHandler.h" #include "../MersenneTwister.h" #include "../World.h" /// Common class that takes care of carrots, potatoes and wheat class cBlockCropsHandler : public cBlockHandler { public: cBlockCropsHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual bool DoesAllowBlockOnTop() override { return false; } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_Meta) override { MTRand rand; if (a_Meta == 0x7) { // Is fully grown, drop the entire produce: switch (m_BlockType) { case E_BLOCK_CROPS: { a_Pickups.push_back(cItem(E_ITEM_WHEAT, 1, 0)); a_Pickups.push_back(cItem(E_ITEM_SEEDS, 1 + (int)(rand.randInt(2) + rand.randInt(2)) / 2, 0)); // [1 .. 3] with high preference of 2 break; } case E_BLOCK_CARROTS: { a_Pickups.push_back(cItem(E_ITEM_CARROT, 1 + (int)(rand.randInt(2) + rand.randInt(2)) / 2, 0)); // [1 .. 3] with high preference of 2 break; } case E_BLOCK_POTATOES: { a_Pickups.push_back(cItem(E_ITEM_POTATO, 1 + (int)(rand.randInt(2) + rand.randInt(2)) / 2, 0)); // [1 .. 3] with high preference of 2 if (rand.randInt(20) == 0) { // With a 5% chance, drop a poisonous potato as well a_Pickups.push_back(cItem(E_ITEM_POISONOUS_POTATO, 1, 0)); } break; } default: { ASSERT(!"Unhandled block type"); break; } } // switch (m_BlockType) } else { // Drop 1 item of whatever is growing switch (m_BlockType) { case E_BLOCK_CROPS: a_Pickups.push_back(cItem(E_ITEM_SEEDS, 1, 0)); break; case E_BLOCK_CARROTS: a_Pickups.push_back(cItem(E_ITEM_CARROT, 1, 0)); break; case E_BLOCK_POTATOES: a_Pickups.push_back(cItem(E_ITEM_POTATO, 1, 0)); break; default: { ASSERT(!"Unhandled block type"); break; } } } } void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override { NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); if (Meta < 7) { a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_CROPS, ++Meta); } } virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) == E_BLOCK_FARMLAND)); } virtual const char * GetStepSound(void) override { return "step.grass"; } } ;