$#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules $#include "tolua_base.h" // Typedefs from Globals.h, so that we don't have to include that file: typedef long long Int64; typedef int Int32; typedef short Int16; typedef unsigned long long UInt64; typedef unsigned int UInt32; typedef unsigned short UInt16; $cfile "ChunkDef.h" $cfile "Torch.h" $cfile "Stairs.h" $cfile "Ladder.h" $cfile "Vine.h" $cfile "../iniFile/iniFile.h" $cfile "BlockID.h" $cfile "Defines.h" $cfile "LuaFunctions.h" $cfile "StringMap.h" $cfile "ChatColor.h" $cfile "ClientHandle.h" $cfile "Entity.h" $cfile "Pawn.h" $cfile "Player.h" $cfile "PluginManager.h" $cfile "Plugin.h" $cfile "Plugin_NewLua.h" $cfile "Server.h" $cfile "World.h" $cfile "Inventory.h" $cfile "Item.h" $cfile "ItemGrid.h" $cfile "ChestEntity.h" $cfile "WebAdmin.h" $cfile "WebPlugin.h" $cfile "Pickup.h" $cfile "Root.h" $cfile "Vector3f.h" $cfile "Vector3d.h" $cfile "Vector3i.h" $cfile "Matrix4f.h" $cfile "Cuboid.h" $cfile "Tracer.h" $cfile "Group.h" $cfile "BlockArea.h" $cfile "Generating/ChunkDesc.h" $cfile "CraftingRecipes.h"