function HandleSpawnCommand( Split, Player ) World = Player:GetWorld() X[Player:GetName()] = Player:GetPosX() Y[Player:GetName()] = Player:GetPosY() Z[Player:GetName()] = Player:GetPosZ() Player:TeleportTo( World:GetSpawnX(), World:GetSpawnY(), World:GetSpawnZ() ) LOGINFO( Player:GetName() .. " returned to spawn." ) return true end