// ProtocolRecognizer.cpp // Implements the cProtocolRecognizer class representing the meta-protocol that recognizes possibly multiple // protocol versions and redirects everything to them #include "Globals.h" #include "ProtocolRecognizer.h" #include "Protocol125.h" #include "Protocol132.h" #include "Protocol14x.h" #include "Protocol15x.h" #include "../ClientHandle.h" #include "../Root.h" #include "../World.h" #include "../ChatColor.h" cProtocolRecognizer::cProtocolRecognizer(cClientHandle * a_Client) : super(a_Client), m_Protocol(NULL), m_Buffer(512) { } cProtocolRecognizer::~cProtocolRecognizer() { delete m_Protocol; } AString cProtocolRecognizer::GetVersionTextFromInt(int a_ProtocolVersion) { switch (a_ProtocolVersion) { case PROTO_VERSION_1_2_5: return "1.2.5"; case PROTO_VERSION_1_3_2: return "1.3.2"; case PROTO_VERSION_1_4_2: return "1.4.2"; case PROTO_VERSION_1_4_4: return "1.4.4"; case PROTO_VERSION_1_4_6: return "1.4.6"; case PROTO_VERSION_1_5_0: return "1.5"; case PROTO_VERSION_1_5_2: return "1.5.2"; } ASSERT(!"Unknown protocol version"); return Printf("Unknown protocol (%d)", a_ProtocolVersion); } void cProtocolRecognizer::DataReceived(const char * a_Data, int a_Size) { if (m_Protocol == NULL) { if (!m_Buffer.Write(a_Data, a_Size)) { m_Client->Kick("Unsupported protocol version"); return; } if (!TryRecognizeProtocol()) { return; } // The protocol has just been recognized, dump the whole m_Buffer contents into it for parsing: AString Dump; m_Buffer.ResetRead(); m_Buffer.ReadAll(Dump); m_Protocol->DataReceived(Dump.data(), Dump.size()); } else { m_Protocol->DataReceived(a_Data, a_Size); } } void cProtocolRecognizer::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle) { ASSERT(m_Protocol != NULL); m_Protocol->SendAttachEntity(a_Entity, a_Vehicle); } void cProtocolRecognizer::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) { ASSERT(m_Protocol != NULL); m_Protocol->SendBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType); } void cProtocolRecognizer::SendBlockBreakAnim(int a_entityID, int a_BlockX, int a_BlockY, int a_BlockZ, char stage) { ASSERT(m_Protocol != NULL); m_Protocol->SendBlockBreakAnim(a_entityID, a_BlockX, a_BlockY, a_BlockZ, stage); } void cProtocolRecognizer::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { ASSERT(m_Protocol != NULL); m_Protocol->SendBlockChange(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta); } void cProtocolRecognizer::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) { ASSERT(m_Protocol != NULL); m_Protocol->SendBlockChanges(a_ChunkX, a_ChunkZ, a_Changes); } void cProtocolRecognizer::SendChat(const AString & a_Message) { ASSERT(m_Protocol != NULL); m_Protocol->SendChat(a_Message); } void cProtocolRecognizer::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) { ASSERT(m_Protocol != NULL); m_Protocol->SendChunkData(a_ChunkX, a_ChunkZ, a_Serializer); } void cProtocolRecognizer::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player) { ASSERT(m_Protocol != NULL); m_Protocol->SendCollectPickup(a_Pickup, a_Player); } void cProtocolRecognizer::SendDestroyEntity(const cEntity & a_Entity) { ASSERT(m_Protocol != NULL); m_Protocol->SendDestroyEntity(a_Entity); } void cProtocolRecognizer::SendDisconnect(const AString & a_Reason) { if (m_Protocol != NULL) { m_Protocol->SendDisconnect(a_Reason); } else { // This is used when the client sends a server-ping, respond with the default packet: WriteByte ((char)0xff); // PACKET_DISCONNECT WriteString(a_Reason); } } void cProtocolRecognizer::SendEntVelocity(const cEntity & a_Entity) { ASSERT(m_Protocol != NULL); m_Protocol->SendEntVelocity(a_Entity); } void cProtocolRecognizer::SendEntHeadLook(const cEntity & a_Entity) { ASSERT(m_Protocol != NULL); m_Protocol->SendEntHeadLook(a_Entity); } void cProtocolRecognizer::SendEntLook(const cEntity & a_Entity) { ASSERT(m_Protocol != NULL); m_Protocol->SendEntLook(a_Entity); } void cProtocolRecognizer::SendEntRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) { ASSERT(m_Protocol != NULL); m_Protocol->SendEntRelMove(a_Entity, a_RelX, a_RelY, a_RelZ); } void cProtocolRecognizer::SendEntRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) { ASSERT(m_Protocol != NULL); m_Protocol->SendEntRelMoveLook(a_Entity, a_RelX, a_RelY, a_RelZ); } void cProtocolRecognizer::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) { ASSERT(m_Protocol != NULL); m_Protocol->SendEntityEquipment(a_Entity, a_SlotNum, a_Item); } void cProtocolRecognizer::SendEntityStatus(const cEntity & a_Entity, char a_Status) { ASSERT(m_Protocol != NULL); m_Protocol->SendEntityStatus(a_Entity, a_Status); } void cProtocolRecognizer::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) { ASSERT(m_Protocol != NULL); m_Protocol->SendExplosion(a_BlockX,a_BlockY,a_BlockZ,a_Radius, a_BlocksAffected, a_PlayerMotion); } void cProtocolRecognizer::SendGameMode(eGameMode a_GameMode) { ASSERT(m_Protocol != NULL); m_Protocol->SendGameMode(a_GameMode); } void cProtocolRecognizer::SendHealth(void) { ASSERT(m_Protocol != NULL); m_Protocol->SendHealth(); } void cProtocolRecognizer::SendInventoryProgress(char a_WindowID, short a_Progressbar, short a_Value) { ASSERT(m_Protocol != NULL); m_Protocol->SendInventoryProgress(a_WindowID, a_Progressbar, a_Value); } void cProtocolRecognizer::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item) { ASSERT(m_Protocol != NULL); m_Protocol->SendInventorySlot(a_WindowID, a_SlotNum, a_Item); } void cProtocolRecognizer::SendKeepAlive(int a_PingID) { ASSERT(m_Protocol != NULL); m_Protocol->SendKeepAlive(a_PingID); } void cProtocolRecognizer::SendLogin(const cPlayer & a_Player, const cWorld & a_World) { ASSERT(m_Protocol != NULL); m_Protocol->SendLogin(a_Player, a_World); } void cProtocolRecognizer::SendMetadata(const cEntity & a_Entity) { ASSERT(m_Protocol != NULL); m_Protocol->SendMetadata(a_Entity); } void cProtocolRecognizer::SendPickupSpawn(const cPickup & a_Pickup) { ASSERT(m_Protocol != NULL); m_Protocol->SendPickupSpawn(a_Pickup); } void cProtocolRecognizer::SendPlayerAnimation(const cPlayer & a_Player, char a_Animation) { ASSERT(m_Protocol != NULL); m_Protocol->SendPlayerAnimation(a_Player, a_Animation); } void cProtocolRecognizer::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline) { ASSERT(m_Protocol != NULL); m_Protocol->SendPlayerListItem(a_Player, a_IsOnline); } void cProtocolRecognizer::SendPlayerMoveLook(void) { ASSERT(m_Protocol != NULL); m_Protocol->SendPlayerMoveLook(); } void cProtocolRecognizer::SendPlayerPosition(void) { ASSERT(m_Protocol != NULL); m_Protocol->SendPlayerPosition(); } void cProtocolRecognizer::SendPlayerSpawn(const cPlayer & a_Player) { ASSERT(m_Protocol != NULL); m_Protocol->SendPlayerSpawn(a_Player); } void cProtocolRecognizer::SendRespawn(void) { ASSERT(m_Protocol != NULL); m_Protocol->SendRespawn(); } void cProtocolRecognizer::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) { ASSERT(m_Protocol != NULL); m_Protocol->SendSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch); } void cProtocolRecognizer::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) { ASSERT(m_Protocol != NULL); m_Protocol->SendSoundParticleEffect(a_EffectID, a_SrcX, a_SrcY, a_SrcZ, a_Data); } void cProtocolRecognizer::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock) { ASSERT(m_Protocol != NULL); m_Protocol->SendSpawnFallingBlock(a_FallingBlock); } void cProtocolRecognizer::SendSpawnMob(const cMonster & a_Mob) { ASSERT(m_Protocol != NULL); m_Protocol->SendSpawnMob(a_Mob); } void cProtocolRecognizer::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) { ASSERT(m_Protocol != NULL); m_Protocol->SendSpawnObject(a_Entity, a_ObjectType, a_ObjectData, a_Yaw, a_Pitch); } void cProtocolRecognizer::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType) { ASSERT(m_Protocol != NULL); m_Protocol->SendSpawnVehicle(a_Vehicle, a_VehicleType); } void cProtocolRecognizer::SendTeleportEntity(const cEntity & a_Entity) { ASSERT(m_Protocol != NULL); m_Protocol->SendTeleportEntity(a_Entity); } void cProtocolRecognizer::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ) { ASSERT(m_Protocol != NULL); m_Protocol->SendThunderbolt(a_BlockX, a_BlockY, a_BlockZ); } void cProtocolRecognizer::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay) { ASSERT(m_Protocol != NULL); m_Protocol->SendTimeUpdate(a_WorldAge, a_TimeOfDay); } void cProtocolRecognizer::SendUnloadChunk(int a_ChunkX, int a_ChunkZ) { ASSERT(m_Protocol != NULL); m_Protocol->SendUnloadChunk(a_ChunkX, a_ChunkZ); } void cProtocolRecognizer::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) { ASSERT(m_Protocol != NULL); m_Protocol->SendUpdateSign(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4); } void cProtocolRecognizer::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) { ASSERT(m_Protocol != NULL); m_Protocol->SendUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ); } void cProtocolRecognizer::SendWeather(eWeather a_Weather) { ASSERT(m_Protocol != NULL); m_Protocol->SendWeather(a_Weather); } void cProtocolRecognizer::SendWholeInventory(const cInventory & a_Inventory) { ASSERT(m_Protocol != NULL); m_Protocol->SendWholeInventory(a_Inventory); } void cProtocolRecognizer::SendWholeInventory(const cWindow & a_Window) { ASSERT(m_Protocol != NULL); m_Protocol->SendWholeInventory(a_Window); } void cProtocolRecognizer::SendWindowClose(const cWindow & a_Window) { ASSERT(m_Protocol != NULL); m_Protocol->SendWindowClose(a_Window); } void cProtocolRecognizer::SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) { ASSERT(m_Protocol != NULL); m_Protocol->SendWindowOpen(a_WindowID, a_WindowType, a_WindowTitle, a_NumSlots); } AString cProtocolRecognizer::GetAuthServerID(void) { ASSERT(m_Protocol != NULL); return m_Protocol->GetAuthServerID(); } void cProtocolRecognizer::SendData(const char * a_Data, int a_Size) { // This is used only when handling the server ping m_Client->SendData(a_Data, a_Size); } bool cProtocolRecognizer::TryRecognizeProtocol(void) { // NOTE: If a new protocol is added or an old one is removed, adjust MCS_CLIENT_VERSIONS and // MCS_PROTOCOL_VERSIONS macros in the header file, as well as PROTO_VERSION_LATEST macro // The first packet should be a Handshake, 0x02: unsigned char PacketType; if (!m_Buffer.ReadByte(PacketType)) { return false; } switch (PacketType) { case 0x02: break; // Handshake, continue recognizing case 0xfe: HandleServerPing(); return false; default: return false; } // 1.3.2 starts with 0x02 0x39 // 1.2.5 starts with 0x02 and name is expected to less than 0x3900 long :) char ch; if (!m_Buffer.ReadChar(ch)) { return false; } switch (ch) { case PROTO_VERSION_1_3_2: { m_Protocol = new cProtocol132(m_Client); return true; } case PROTO_VERSION_1_4_2: case PROTO_VERSION_1_4_4: { m_Protocol = new cProtocol142(m_Client); return true; } case PROTO_VERSION_1_4_6: { m_Protocol = new cProtocol146(m_Client); return true; } case PROTO_VERSION_1_5_0: case PROTO_VERSION_1_5_2: { m_Protocol = new cProtocol150(m_Client); return true; } } m_Protocol = new cProtocol125(m_Client); return true; } void cProtocolRecognizer::HandleServerPing(void) { AString Reply; switch (cRoot::Get()->m_PrimaryServerVersion) { case PROTO_VERSION_1_2_5: case PROTO_VERSION_1_3_2: { // http://wiki.vg/wiki/index.php?title=Protocol&oldid=3099#Server_List_Ping_.280xFE.29 Printf(Reply, "%s%s%i%s%i", cRoot::Get()->GetDefaultWorld()->GetDescription().c_str(), cChatColor::Delimiter.c_str(), cRoot::Get()->GetDefaultWorld()->GetNumPlayers(), cChatColor::Delimiter.c_str(), cRoot::Get()->GetDefaultWorld()->GetMaxPlayers() ); break; } case PROTO_VERSION_1_4_2: case PROTO_VERSION_1_4_4: case PROTO_VERSION_1_4_6: case PROTO_VERSION_1_5_0: case PROTO_VERSION_1_5_2: { // The server list ping now has 1 more byte of "magic". Mojang just loves to complicate stuff. // http://wiki.vg/wiki/index.php?title=Protocol&oldid=3101#Server_List_Ping_.280xFE.29 // _X 2012_10_31: I know that this needn't eat the byte, since it still may be in transit. // Who cares? We're disconnecting anyway. if (m_Buffer.CanReadBytes(1)) { byte val; m_Buffer.ReadByte(val); ASSERT(val == 0x01); } // http://wiki.vg/wiki/index.php?title=Server_List_Ping&oldid=3100 AString NumPlayers; Printf(NumPlayers, "%d", cRoot::Get()->GetDefaultWorld()->GetNumPlayers()); AString MaxPlayers; Printf(MaxPlayers, "%d", cRoot::Get()->GetDefaultWorld()->GetMaxPlayers()); AString ProtocolVersionNum; Printf(ProtocolVersionNum, "%d", cRoot::Get()->m_PrimaryServerVersion); AString ProtocolVersionTxt(GetVersionTextFromInt(cRoot::Get()->m_PrimaryServerVersion)); // Cannot use Printf() because of in-string NUL bytes. Reply = cChatColor::Delimiter; Reply.append("1"); Reply.push_back(0); Reply.append(ProtocolVersionNum); Reply.push_back(0); Reply.append(ProtocolVersionTxt); Reply.push_back(0); Reply.append(cRoot::Get()->GetDefaultWorld()->GetDescription()); Reply.push_back(0); Reply.append(NumPlayers); Reply.push_back(0); Reply.append(MaxPlayers); break; } } // switch (m_PrimaryServerVersion) m_Client->Kick(Reply); }