// PluginLua.cpp // Implements the cPluginLua class representing a plugin written in Lua #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #ifdef __APPLE__ #define LUA_USE_MACOSX #else #define LUA_USE_POSIX #endif #include "PluginLua.h" #include "../CommandOutput.h" #include "PluginManager.h" #include "../Item.h" #include "../Root.h" #include "../WebAdmin.h" extern "C" { #include "lua/src/lauxlib.h" } #undef TOLUA_TEMPLATE_BIND #include "tolua++/include/tolua++.h" //////////////////////////////////////////////////////////////////////////////// // cPluginLua: cPluginLua::cPluginLua(const AString & a_PluginDirectory) : cPlugin(a_PluginDirectory), m_LuaState(Printf("plugin %s", a_PluginDirectory.c_str())) { } cPluginLua::~cPluginLua() { cCSLock Lock(m_CriticalSection); Close(); } void cPluginLua::Close(void) { cCSLock Lock(m_CriticalSection); // If already closed, bail out: if (!m_LuaState.IsValid()) { ASSERT(m_Resettables.empty()); ASSERT(m_HookMap.empty()); return; } // Remove the command bindings and web tabs: ClearCommands(); ClearConsoleCommands(); ClearWebTabs(); // Notify and remove all m_Resettables (unlock the m_CriticalSection while resetting them): cResettablePtrs resettables; std::swap(m_Resettables, resettables); { cCSUnlock Unlock(Lock); for (auto resettable: resettables) { resettable->Reset(); } m_Resettables.clear(); } // cCSUnlock (m_CriticalSection) // Release all the references in the hook map: for (cHookMap::iterator itrH = m_HookMap.begin(), endH = m_HookMap.end(); itrH != endH; ++itrH) { for (cLuaRefs::iterator itrR = itrH->second.begin(), endR = itrH->second.end(); itrR != endR; ++itrR) { delete *itrR; } // for itrR - itrH->second[] } // for itrH - m_HookMap[] m_HookMap.clear(); // Close the Lua engine: m_LuaState.Close(); } bool cPluginLua::Load(void) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { m_LuaState.Create(); m_LuaState.RegisterAPILibs(); // Inject the identification global variables into the state: lua_pushlightuserdata(m_LuaState, this); lua_setglobal(m_LuaState, LUA_PLUGIN_INSTANCE_VAR_NAME); lua_pushstring(m_LuaState, GetName().c_str()); lua_setglobal(m_LuaState, LUA_PLUGIN_NAME_VAR_NAME); // Add the plugin's folder to the package.path and package.cpath variables (#693): m_LuaState.AddPackagePath("path", FILE_IO_PREFIX + GetLocalFolder() + "/?.lua"); #ifdef _WIN32 m_LuaState.AddPackagePath("cpath", GetLocalFolder() + "\\?.dll"); #else m_LuaState.AddPackagePath("cpath", FILE_IO_PREFIX + GetLocalFolder() + "/?.so"); #endif tolua_pushusertype(m_LuaState, this, "cPluginLua"); lua_setglobal(m_LuaState, "g_Plugin"); } std::string PluginPath = FILE_IO_PREFIX + GetLocalFolder() + "/"; // List all Lua files for this plugin. Info.lua has a special handling - make it the last to load: AStringVector Files = cFile::GetFolderContents(PluginPath.c_str()); AStringVector LuaFiles; bool HasInfoLua = false; for (AStringVector::const_iterator itr = Files.begin(), end = Files.end(); itr != end; ++itr) { if (itr->rfind(".lua") != AString::npos) { if (*itr == "Info.lua") { HasInfoLua = true; } else { LuaFiles.push_back(*itr); } } } std::sort(LuaFiles.begin(), LuaFiles.end()); // Warn if there are no Lua files in the plugin folder: if (LuaFiles.empty()) { SetLoadError("No lua files found, plugin is probably missing."); LOGWARNING("No lua files found: plugin %s is missing.", GetName().c_str()); Close(); return false; } // Load all files in the list, including the Info.lua as last, if it exists: for (AStringVector::const_iterator itr = LuaFiles.begin(), end = LuaFiles.end(); itr != end; ++itr) { AString Path = PluginPath + *itr; if (!m_LuaState.LoadFile(Path)) { SetLoadError(Printf("Failed to load file %s.", itr->c_str())); Close(); return false; } } // for itr - Files[] if (HasInfoLua) { AString Path = PluginPath + "Info.lua"; if (!m_LuaState.LoadFile(Path)) { SetLoadError("Failed to load file Info.lua."); m_Status = cPluginManager::psError; Close(); return false; } } // Call the Initialize function: bool res = false; if (!m_LuaState.Call("Initialize", this, cLuaState::Return, res)) { SetLoadError("Cannot call the Initialize() function."); LOGWARNING("Error in plugin %s: Cannot call the Initialize() function. Plugin is temporarily disabled.", GetName().c_str()); Close(); return false; } if (!res) { SetLoadError("The Initialize() function failed."); LOGINFO("Plugin %s: Initialize() call failed, plugin is temporarily disabled.", GetName().c_str()); Close(); return false; } m_Status = cPluginManager::psLoaded; return true; } void cPluginLua::Unload(void) { ClearWebTabs(); super::Unload(); Close(); } void cPluginLua::OnDisable(void) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.HasFunction("OnDisable")) { return; } m_LuaState.Call("OnDisable"); } void cPluginLua::Tick(float a_Dt) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return; } cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_TICK]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), a_Dt); } } bool cPluginLua::OnBlockSpread(cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_BLOCK_SPREAD]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_World, a_BlockX, a_BlockY, a_BlockZ, a_Source, cLuaState::Return, res); if (res) { return true; } } return false; } bool cPluginLua::OnBlockToPickups(cWorld & a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_BLOCK_TO_PICKUPS]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_World, a_Digger, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, &a_Pickups, cLuaState::Return, res); if (res) { return true; } } return false; } bool cPluginLua::OnBrewingCompleted(cWorld & a_World, cBrewingstandEntity & a_Brewingstand) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_BREWING_COMPLETED]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_World, &a_Brewingstand, cLuaState::Return, res); if (res) { return true; } } return false; } bool cPluginLua::OnBrewingCompleting(cWorld & a_World, cBrewingstandEntity & a_Brewingstand) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_BREWING_COMPLETING]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_World, &a_Brewingstand, cLuaState::Return, res); if (res) { return true; } } return false; } bool cPluginLua::OnChat(cPlayer & a_Player, AString & a_Message) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHAT]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_Player, a_Message, cLuaState::Return, res, a_Message); if (res) { return true; } } return false; } bool cPluginLua::OnChunkAvailable(cWorld & a_World, int a_ChunkX, int a_ChunkZ) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_AVAILABLE]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res); if (res) { return true; } } return false; } bool cPluginLua::OnChunkGenerated(cWorld & a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_GENERATED]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc, cLuaState::Return, res); if (res) { return true; } } return false; } bool cPluginLua::OnChunkGenerating(cWorld & a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_GENERATING]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc, cLuaState::Return, res); if (res) { return true; } } return false; } bool cPluginLua::OnChunkUnloaded(cWorld & a_World, int a_ChunkX, int a_ChunkZ) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_UNLOADED]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res); if (res) { return true; } } return false; } bool cPluginLua::OnChunkUnloading(cWorld & a_World, int a_ChunkX, int a_ChunkZ) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_UNLOADING]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res); if (res) { return true; } } return false; } bool cPluginLua::OnCollectingPickup(cPlayer & a_Player, cPickup & a_Pickup) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_COLLECTING_PICKUP]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_Player, &a_Pickup, cLuaState::Return, res); if (res) { return true; } } return false; } bool cPluginLua::OnCraftingNoRecipe(cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CRAFTING_NO_RECIPE]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_Player, &a_Grid, &a_Recipe, cLuaState::Return, res); if (res) { return true; } } return false; } bool cPluginLua::OnDisconnect(cClientHandle & a_Client, const AString & a_Reason) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_DISCONNECT]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_Client, a_Reason, cLuaState::Return, res); if (res) { return true; } } return false; } bool cPluginLua::OnEntityAddEffect(cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_ENTITY_ADD_EFFECT]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_Entity, a_EffectType, a_EffectDurationTicks, a_EffectIntensity, a_DistanceModifier, cLuaState::Return, res); if (res) { return true; } } return false; } bool cPluginLua::OnEntityChangingWorld(cEntity & a_Entity, cWorld & a_World) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_ENTITY_CHANGING_WORLD]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_Entity, &a_World, cLuaState::Return, res); if (res) { return true; } } return false; } bool cPluginLua::OnEntityChangedWorld(cEntity & a_Entity, cWorld & a_World) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_ENTITY_CHANGED_WORLD]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_Entity, &a_World, res); if (res) { return true; } } return false; } bool cPluginLua::OnExecuteCommand(cPlayer * a_Player, const AStringVector & a_Split, const AString & a_EntireCommand, cPluginManager::CommandResult & a_Result) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_EXECUTE_COMMAND]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), a_Player, a_Split, a_EntireCommand, cLuaState::Return, res, a_Result); if (res) { return true; } } return false; } bool cPluginLua::OnExploded(cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_EXPLODED]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { switch (a_Source) { case esBed: m_LuaState.Call(static_cast(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, reinterpret_cast (a_SourceData), cLuaState::Return, res); break; case esEnderCrystal: m_LuaState.Call(static_cast(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, reinterpret_cast (a_SourceData), cLuaState::Return, res); break; case esGhastFireball: m_LuaState.Call(static_cast(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, reinterpret_cast(a_SourceData), cLuaState::Return, res); break; case esMonster: m_LuaState.Call(static_cast(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, reinterpret_cast (a_SourceData), cLuaState::Return, res); break; case esOther: m_LuaState.Call(static_cast(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, cLuaState::Return, res); break; case esPlugin: m_LuaState.Call(static_cast(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, cLuaState::Return, res); break; case esPrimedTNT: m_LuaState.Call(static_cast(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, reinterpret_cast (a_SourceData), cLuaState::Return, res); break; case esWitherBirth: m_LuaState.Call(static_cast(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, reinterpret_cast (a_SourceData), cLuaState::Return, res); break; case esWitherSkull: m_LuaState.Call(static_cast(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, reinterpret_cast (a_SourceData), cLuaState::Return, res); break; case esMax: { ASSERT(!"Invalid explosion source"); return false; } } if (res) { return true; } } return false; } bool cPluginLua::OnExploding(cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_EXPLODING]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { switch (a_Source) { case esBed: m_LuaState.Call(static_cast(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, reinterpret_cast (a_SourceData), cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; case esEnderCrystal: m_LuaState.Call(static_cast(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, reinterpret_cast (a_SourceData), cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; case esGhastFireball: m_LuaState.Call(static_cast(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, reinterpret_cast(a_SourceData), cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; case esMonster: m_LuaState.Call(static_cast(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, reinterpret_cast (a_SourceData), cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; case esOther: m_LuaState.Call(static_cast(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; case esPlugin: m_LuaState.Call(static_cast(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; case esPrimedTNT: m_LuaState.Call(static_cast(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, reinterpret_cast (a_SourceData), cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; case esWitherBirth: m_LuaState.Call(static_cast(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, reinterpret_cast (a_SourceData), cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; case esWitherSkull: m_LuaState.Call(static_cast(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, reinterpret_cast (a_SourceData), cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break; case esMax: { ASSERT(!"Invalid explosion source"); return false; } } if (res) { return true; } } return false; } bool cPluginLua::OnHandshake(cClientHandle & a_Client, const AString & a_Username) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_HANDSHAKE]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_Client, a_Username, cLuaState::Return, res); if (res) { return true; } } return false; } bool cPluginLua::OnHopperPullingItem(cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_HOPPER_PULLING_ITEM]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_World, &a_Hopper, a_DstSlotNum, &a_SrcEntity, a_SrcSlotNum, cLuaState::Return, res); if (res) { return true; } } return false; } bool cPluginLua::OnHopperPushingItem(cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_HOPPER_PUSHING_ITEM]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_World, &a_Hopper, a_SrcSlotNum, &a_DstEntity, a_DstSlotNum, cLuaState::Return, res); if (res) { return true; } } return false; } bool cPluginLua::OnKilled(cEntity & a_Victim, TakeDamageInfo & a_TDI, AString & a_DeathMessage) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_KILLED]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_Victim, &a_TDI, a_DeathMessage, cLuaState::Return, res, a_DeathMessage); if (res) { return true; } } return false; } bool cPluginLua::OnKilling(cEntity & a_Victim, cEntity * a_Killer, TakeDamageInfo & a_TDI) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_KILLING]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_Victim, a_Killer, &a_TDI, cLuaState::Return, res); if (res) { return true; } } return false; } bool cPluginLua::OnLogin(cClientHandle & a_Client, UInt32 a_ProtocolVersion, const AString & a_Username) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_LOGIN]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_Client, a_ProtocolVersion, a_Username, cLuaState::Return, res); if (res) { return true; } } return false; } bool cPluginLua::OnPlayerAnimation(cPlayer & a_Player, int a_Animation) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_ANIMATION]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_Player, a_Animation, cLuaState::Return, res); if (res) { return true; } } return false; } bool cPluginLua::OnPlayerBreakingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_BREAKING_BLOCK]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta, cLuaState::Return, res); if (res) { return true; } } return false; } bool cPluginLua::OnPlayerBrokenBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_BROKEN_BLOCK]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta, cLuaState::Return, res); if (res) { return true; } } return false; } bool cPluginLua::OnPlayerDestroyed(cPlayer & a_Player) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_DESTROYED]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_Player, cLuaState::Return, res); if (res) { return true; } } return false; } bool cPluginLua::OnPlayerEating(cPlayer & a_Player) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_EATING]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_Player, cLuaState::Return, res); if (res) { return true; } } return false; } bool cPluginLua::OnPlayerFoodLevelChange(cPlayer & a_Player, int a_NewFoodLevel) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_FOOD_LEVEL_CHANGE]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_Player, a_NewFoodLevel, cLuaState::Return, res); if (res) { return true; } } return false; } bool cPluginLua::OnPlayerFished(cPlayer & a_Player, const cItems & a_Reward) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_FISHED]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_Player, a_Reward, cLuaState::Return, res); if (res) { return true; } } return false; } bool cPluginLua::OnPlayerFishing(cPlayer & a_Player, cItems & a_Reward) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_FISHING]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_Player, &a_Reward, cLuaState::Return, res); if (res) { return true; } } return false; } bool cPluginLua::OnPlayerJoined(cPlayer & a_Player) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_JOINED]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_Player, cLuaState::Return, res); if (res) { return true; } } return false; } bool cPluginLua::OnPlayerLeftClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_LEFT_CLICK]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_Status, cLuaState::Return, res); if (res) { return true; } } return false; } bool cPluginLua::OnPlayerMoving(cPlayer & a_Player, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_MOVING]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_Player, a_OldPosition, a_NewPosition, cLuaState::Return, res); if (res) { return true; } } return false; } bool cPluginLua::OnEntityTeleport(cEntity & a_Entity, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_ENTITY_TELEPORT]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_Entity, a_OldPosition, a_NewPosition, cLuaState::Return, res); if (res) { return true; } } return false; } bool cPluginLua::OnPlayerPlacedBlock(cPlayer & a_Player, const sSetBlock & a_BlockChange) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_PLACED_BLOCK]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_Player, a_BlockChange.GetX(), a_BlockChange.GetY(), a_BlockChange.GetZ(), a_BlockChange.m_BlockType, a_BlockChange.m_BlockMeta, cLuaState::Return, res ); if (res) { return true; } } return false; } bool cPluginLua::OnPlayerPlacingBlock(cPlayer & a_Player, const sSetBlock & a_BlockChange) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_PLACING_BLOCK]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_Player, a_BlockChange.GetX(), a_BlockChange.GetY(), a_BlockChange.GetZ(), a_BlockChange.m_BlockType, a_BlockChange.m_BlockMeta, cLuaState::Return, res ); if (res) { return true; } } return false; } bool cPluginLua::OnPlayerRightClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_RIGHT_CLICK]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, cLuaState::Return, res); if (res) { return true; } } return false; } bool cPluginLua::OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_RIGHT_CLICKING_ENTITY]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_Player, &a_Entity, cLuaState::Return, res); if (res) { return true; } } return false; } bool cPluginLua::OnPlayerShooting(cPlayer & a_Player) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_SHOOTING]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_Player, cLuaState::Return, res); if (res) { return true; } } return false; } bool cPluginLua::OnPlayerSpawned(cPlayer & a_Player) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_SPAWNED]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_Player, cLuaState::Return, res); if (res) { return true; } } return false; } bool cPluginLua::OnPlayerTossingItem(cPlayer & a_Player) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_TOSSING_ITEM]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_Player, cLuaState::Return, res); if (res) { return true; } } return false; } bool cPluginLua::OnPlayerUsedBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_USED_BLOCK]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res); if (res) { return true; } } return false; } bool cPluginLua::OnPlayerUsedItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_USED_ITEM]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, cLuaState::Return, res); if (res) { return true; } } return false; } bool cPluginLua::OnPlayerUsingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_USING_BLOCK]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res); if (res) { return true; } } return false; } bool cPluginLua::OnPlayerUsingItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_USING_ITEM]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, cLuaState::Return, res); if (res) { return true; } } return false; } bool cPluginLua::OnPluginMessage(cClientHandle & a_Client, const AString & a_Channel, const AString & a_Message) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLUGIN_MESSAGE]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_Client, a_Channel, a_Message, cLuaState::Return, res); if (res) { return true; } } return false; } bool cPluginLua::OnPluginsLoaded(void) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLUGINS_LOADED]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { bool ret = false; m_LuaState.Call(static_cast(**itr), cLuaState::Return, ret); res = res || ret; } return res; } bool cPluginLua::OnPostCrafting(cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_POST_CRAFTING]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_Player, &a_Grid, &a_Recipe, cLuaState::Return, res); if (res) { return true; } } return false; } bool cPluginLua::OnPreCrafting(cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PRE_CRAFTING]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_Player, &a_Grid, &a_Recipe, cLuaState::Return, res); if (res) { return true; } } return false; } bool cPluginLua::OnProjectileHitBlock(cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d & a_BlockHitPos) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PROJECTILE_HIT_BLOCK]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_Projectile, a_BlockX, a_BlockY, a_BlockZ, a_Face, a_BlockHitPos, cLuaState::Return, res); if (res) { return true; } } return false; } bool cPluginLua::OnProjectileHitEntity(cProjectileEntity & a_Projectile, cEntity & a_HitEntity) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PROJECTILE_HIT_ENTITY]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_Projectile, &a_HitEntity, cLuaState::Return, res); if (res) { return true; } } return false; } bool cPluginLua::OnServerPing(cClientHandle & a_ClientHandle, AString & a_ServerDescription, int & a_OnlinePlayersCount, int & a_MaxPlayersCount, AString & a_Favicon) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_SERVER_PING]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_ClientHandle, a_ServerDescription, a_OnlinePlayersCount, a_MaxPlayersCount, a_Favicon, cLuaState::Return, res, a_ServerDescription, a_OnlinePlayersCount, a_MaxPlayersCount, a_Favicon); if (res) { return true; } } return false; } bool cPluginLua::OnSpawnedEntity(cWorld & a_World, cEntity & a_Entity) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_SPAWNED_ENTITY]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_World, &a_Entity, cLuaState::Return, res); if (res) { return true; } } return false; } bool cPluginLua::OnSpawnedMonster(cWorld & a_World, cMonster & a_Monster) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_SPAWNED_MONSTER]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_World, &a_Monster, cLuaState::Return, res); if (res) { return true; } } return false; } bool cPluginLua::OnSpawningEntity(cWorld & a_World, cEntity & a_Entity) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_SPAWNING_ENTITY]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_World, &a_Entity, cLuaState::Return, res); if (res) { return true; } } return false; } bool cPluginLua::OnSpawningMonster(cWorld & a_World, cMonster & a_Monster) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_SPAWNING_MONSTER]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_World, &a_Monster, cLuaState::Return, res); if (res) { return true; } } return false; } bool cPluginLua::OnTakeDamage(cEntity & a_Receiver, TakeDamageInfo & a_TDI) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_TAKE_DAMAGE]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_Receiver, &a_TDI, cLuaState::Return, res); if (res) { return true; } } return false; } bool cPluginLua::OnUpdatedSign( cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player ) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_UPDATED_SIGN]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player, cLuaState::Return, res); if (res) { return true; } } return false; } bool cPluginLua::OnUpdatingSign( cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player ) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_UPDATING_SIGN]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player, cLuaState::Return, res, a_Line1, a_Line2, a_Line3, a_Line4); if (res) { return true; } } return false; } bool cPluginLua::OnWeatherChanged(cWorld & a_World) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_WEATHER_CHANGED]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_World, cLuaState::Return, res); if (res) { return true; } } return false; } bool cPluginLua::OnWeatherChanging(cWorld & a_World, eWeather & a_NewWeather) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } bool res = false; cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_WEATHER_CHANGING]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_World, a_NewWeather, cLuaState::Return, res, a_NewWeather); if (res) { return true; } } return false; } bool cPluginLua::OnWorldStarted(cWorld & a_World) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_WORLD_STARTED]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_World); } return false; } bool cPluginLua::OnWorldTick(cWorld & a_World, std::chrono::milliseconds a_Dt, std::chrono::milliseconds a_LastTickDurationMSec) { cCSLock Lock(m_CriticalSection); if (!m_LuaState.IsValid()) { return false; } cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_WORLD_TICK]; for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr) { m_LuaState.Call(static_cast(**itr), &a_World, a_Dt, a_LastTickDurationMSec); } return false; } bool cPluginLua::HandleCommand(const AStringVector & a_Split, cPlayer & a_Player, const AString & a_FullCommand) { ASSERT(!a_Split.empty()); CommandMap::iterator cmd = m_Commands.find(a_Split[0]); if (cmd == m_Commands.end()) { LOGWARNING("Command handler is registered in cPluginManager but not in cPlugin, wtf? Command \"%s\".", a_Split[0].c_str()); return false; } cCSLock Lock(m_CriticalSection); bool res = false; m_LuaState.Call(cmd->second, a_Split, &a_Player, a_FullCommand, cLuaState::Return, res); return res; } bool cPluginLua::HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output, const AString & a_FullCommand) { ASSERT(!a_Split.empty()); CommandMap::iterator cmd = m_ConsoleCommands.find(a_Split[0]); if (cmd == m_ConsoleCommands.end()) { LOGWARNING("Console command handler is registered in cPluginManager but not in cPlugin, wtf? Console command \"%s\", plugin \"%s\".", a_Split[0].c_str(), GetName().c_str() ); return false; } cCSLock Lock(m_CriticalSection); bool res = false; AString str; m_LuaState.Call(cmd->second, a_Split, a_FullCommand, cLuaState::Return, res, str); if (res && !str.empty()) { a_Output.Out(str); } return res; } void cPluginLua::ClearCommands(void) { cCSLock Lock(m_CriticalSection); // Unreference the bound functions so that Lua can GC them if (m_LuaState != nullptr) { for (CommandMap::iterator itr = m_Commands.begin(), end = m_Commands.end(); itr != end; ++itr) { luaL_unref(m_LuaState, LUA_REGISTRYINDEX, itr->second); } } m_Commands.clear(); } void cPluginLua::ClearConsoleCommands(void) { cCSLock Lock(m_CriticalSection); // Unreference the bound functions so that Lua can GC them if (m_LuaState != nullptr) { for (CommandMap::iterator itr = m_ConsoleCommands.begin(), end = m_ConsoleCommands.end(); itr != end; ++itr) { luaL_unref(m_LuaState, LUA_REGISTRYINDEX, itr->second); } } m_ConsoleCommands.clear(); } bool cPluginLua::CanAddOldStyleHook(int a_HookType) { const char * FnName = GetHookFnName(a_HookType); if (FnName == nullptr) { // Unknown hook ID LOGWARNING("Plugin %s wants to add an unknown hook ID (%d). The plugin need not work properly.", GetName().c_str(), a_HookType ); m_LuaState.LogStackTrace(); return false; } // Check if the function is available if (m_LuaState.HasFunction(FnName)) { return true; } LOGWARNING("Plugin %s wants to add a hook (%d), but it doesn't provide the callback function \"%s\" for it. The plugin need not work properly.", GetName().c_str(), a_HookType, FnName ); m_LuaState.LogStackTrace(); return false; } const char * cPluginLua::GetHookFnName(int a_HookType) { switch (a_HookType) { case cPluginManager::HOOK_BLOCK_SPREAD: return "OnBlockSpread"; case cPluginManager::HOOK_BLOCK_TO_PICKUPS: return "OnBlockToPickups"; case cPluginManager::HOOK_CHAT: return "OnChat"; case cPluginManager::HOOK_CHUNK_AVAILABLE: return "OnChunkAvailable"; case cPluginManager::HOOK_CHUNK_GENERATED: return "OnChunkGenerated"; case cPluginManager::HOOK_CHUNK_GENERATING: return "OnChunkGenerating"; case cPluginManager::HOOK_CHUNK_UNLOADED: return "OnChunkUnloaded"; case cPluginManager::HOOK_CHUNK_UNLOADING: return "OnChunkUnloading"; case cPluginManager::HOOK_COLLECTING_PICKUP: return "OnCollectingPickup"; case cPluginManager::HOOK_CRAFTING_NO_RECIPE: return "OnCraftingNoRecipe"; case cPluginManager::HOOK_DISCONNECT: return "OnDisconnect"; case cPluginManager::HOOK_PLAYER_ANIMATION: return "OnPlayerAnimation"; case cPluginManager::HOOK_ENTITY_ADD_EFFECT: return "OnEntityAddEffect"; case cPluginManager::HOOK_ENTITY_CHANGING_WORLD: return "OnEntityChangingWorld"; case cPluginManager::HOOK_ENTITY_CHANGED_WORLD: return "OnEntityChangedWorld"; case cPluginManager::HOOK_ENTITY_TELEPORT: return "OnEntityTeleport"; case cPluginManager::HOOK_EXECUTE_COMMAND: return "OnExecuteCommand"; case cPluginManager::HOOK_HANDSHAKE: return "OnHandshake"; case cPluginManager::HOOK_KILLING: return "OnKilling"; case cPluginManager::HOOK_LOGIN: return "OnLogin"; case cPluginManager::HOOK_PLAYER_BREAKING_BLOCK: return "OnPlayerBreakingBlock"; case cPluginManager::HOOK_PLAYER_BROKEN_BLOCK: return "OnPlayerBrokenBlock"; case cPluginManager::HOOK_PLAYER_EATING: return "OnPlayerEating"; case cPluginManager::HOOK_PLAYER_JOINED: return "OnPlayerJoined"; case cPluginManager::HOOK_PLAYER_LEFT_CLICK: return "OnPlayerLeftClick"; case cPluginManager::HOOK_PLAYER_MOVING: return "OnPlayerMoving"; case cPluginManager::HOOK_PLAYER_PLACED_BLOCK: return "OnPlayerPlacedBlock"; case cPluginManager::HOOK_PLAYER_PLACING_BLOCK: return "OnPlayerPlacingBlock"; case cPluginManager::HOOK_PLAYER_RIGHT_CLICK: return "OnPlayerRightClick"; case cPluginManager::HOOK_PLAYER_RIGHT_CLICKING_ENTITY: return "OnPlayerRightClickingEntity"; case cPluginManager::HOOK_PLAYER_SHOOTING: return "OnPlayerShooting"; case cPluginManager::HOOK_PLAYER_SPAWNED: return "OnPlayerSpawned"; case cPluginManager::HOOK_PLAYER_TOSSING_ITEM: return "OnPlayerTossingItem"; case cPluginManager::HOOK_PLAYER_USED_BLOCK: return "OnPlayerUsedBlock"; case cPluginManager::HOOK_PLAYER_USED_ITEM: return "OnPlayerUsedItem"; case cPluginManager::HOOK_PLAYER_USING_BLOCK: return "OnPlayerUsingBlock"; case cPluginManager::HOOK_PLAYER_USING_ITEM: return "OnPlayerUsingItem"; case cPluginManager::HOOK_PLUGIN_MESSAGE: return "OnPluginMessage"; case cPluginManager::HOOK_PLUGINS_LOADED: return "OnPluginsLoaded"; case cPluginManager::HOOK_POST_CRAFTING: return "OnPostCrafting"; case cPluginManager::HOOK_PRE_CRAFTING: return "OnPreCrafting"; case cPluginManager::HOOK_SERVER_PING: return "OnServerPing"; case cPluginManager::HOOK_SPAWNED_ENTITY: return "OnSpawnedEntity"; case cPluginManager::HOOK_SPAWNED_MONSTER: return "OnSpawnedMonster"; case cPluginManager::HOOK_SPAWNING_ENTITY: return "OnSpawningEntity"; case cPluginManager::HOOK_SPAWNING_MONSTER: return "OnSpawningMonster"; case cPluginManager::HOOK_TAKE_DAMAGE: return "OnTakeDamage"; case cPluginManager::HOOK_TICK: return "OnTick"; case cPluginManager::HOOK_UPDATED_SIGN: return "OnUpdatedSign"; case cPluginManager::HOOK_UPDATING_SIGN: return "OnUpdatingSign"; case cPluginManager::HOOK_WEATHER_CHANGED: return "OnWeatherChanged"; case cPluginManager::HOOK_WEATHER_CHANGING: return "OnWeatherChanging"; case cPluginManager::HOOK_WORLD_TICK: return "OnWorldTick"; case cPluginManager::HOOK_NUM_HOOKS: { // Satisfy a warning that all enum values should be used in a switch // but don't want a default branch, so that we catch new hooks missing from this list. break; } } // switch (a_Hook) LOGWARNING("Requested name of an unknown hook type function: %d (max is %d)", a_HookType, cPluginManager::HOOK_MAX); ASSERT(!"Unknown hook requested!"); return nullptr; } bool cPluginLua::AddHookRef(int a_HookType, int a_FnRefIdx) { ASSERT(m_CriticalSection.IsLockedByCurrentThread()); // It probably has to be, how else would we have a LuaState? // Check if the function reference is valid: cLuaState::cRef * Ref = new cLuaState::cRef(m_LuaState, a_FnRefIdx); if ((Ref == nullptr) || !Ref->IsValid()) { LOGWARNING("Plugin %s tried to add a hook %d with bad handler function.", GetName().c_str(), a_HookType); m_LuaState.LogStackTrace(); delete Ref; Ref = nullptr; return false; } m_HookMap[a_HookType].push_back(Ref); return true; } int cPluginLua::CallFunctionFromForeignState( const AString & a_FunctionName, cLuaState & a_ForeignState, int a_ParamStart, int a_ParamEnd ) { cCSLock Lock(m_CriticalSection); // Call the function: int NumReturns = m_LuaState.CallFunctionWithForeignParams(a_FunctionName, a_ForeignState, a_ParamStart, a_ParamEnd); if (NumReturns < 0) { // The call has failed, an error has already been output to the log, so just silently bail out with the same error return NumReturns; } // Copy all the return values: int Top = lua_gettop(m_LuaState); int res = a_ForeignState.CopyStackFrom(m_LuaState, Top - NumReturns + 1, Top); // Remove the return values off this stack: if (NumReturns > 0) { lua_pop(m_LuaState, NumReturns); } return res; } void cPluginLua::AddResettable(cPluginLua::cResettablePtr a_Resettable) { cCSLock Lock(m_CriticalSection); m_Resettables.push_back(a_Resettable); } void cPluginLua::BindCommand(const AString & a_Command, int a_FnRef) { ASSERT(m_Commands.find(a_Command) == m_Commands.end()); m_Commands[a_Command] = a_FnRef; } void cPluginLua::BindConsoleCommand(const AString & a_Command, int a_FnRef) { ASSERT(m_ConsoleCommands.find(a_Command) == m_ConsoleCommands.end()); m_ConsoleCommands[a_Command] = a_FnRef; } void cPluginLua::Unreference(int a_LuaRef) { cCSLock Lock(m_CriticalSection); luaL_unref(m_LuaState, LUA_REGISTRYINDEX, a_LuaRef); } bool cPluginLua::CallbackWindowClosing(int a_FnRef, cWindow & a_Window, cPlayer & a_Player, bool a_CanRefuse) { ASSERT(a_FnRef != LUA_REFNIL); cCSLock Lock(m_CriticalSection); bool res = false; m_LuaState.Call(a_FnRef, &a_Window, &a_Player, a_CanRefuse, cLuaState::Return, res); return res; } void cPluginLua::CallbackWindowSlotChanged(int a_FnRef, cWindow & a_Window, int a_SlotNum) { ASSERT(a_FnRef != LUA_REFNIL); cCSLock Lock(m_CriticalSection); m_LuaState.Call(a_FnRef, &a_Window, a_SlotNum); } void cPluginLua::ClearWebTabs(void) { auto webAdmin = cRoot::Get()->GetWebAdmin(); if (webAdmin != nullptr) // can be nullptr when shutting down the server { webAdmin->RemoveAllPluginWebTabs(m_Name); } } //////////////////////////////////////////////////////////////////////////////// // cPluginLua::cResettable: cPluginLua::cResettable::cResettable(cPluginLua & a_Plugin): m_Plugin(&a_Plugin) { } void cPluginLua::cResettable::Reset(void) { cCSLock Lock(m_CSPlugin); m_Plugin = nullptr; }