#pragma once #include "BlockEntity.h" #include "../World.h" #include "../Piston.h" class cBlockFurnaceHandler : public cBlockEntityHandler { public: cBlockFurnaceHandler(BLOCKTYPE a_BlockType) : cBlockEntityHandler(a_BlockType) { } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { a_Pickups.push_back(cItem(E_BLOCK_FURNACE, 1, 0)); } virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { a_BlockType = m_BlockType; // FIXME: Do not use cPiston class for furnace placement! a_BlockMeta = cPiston::RotationPitchToMetaData(a_Player->GetYaw(), 0); return true; } } ;