#pragma once #include "BlockHandler.h" #include "../World.h" #include "../Entities/Player.h" class cBlockDoorHandler : public cBlockHandler { public: cBlockDoorHandler(BLOCKTYPE a_BlockType); virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override; virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; virtual const char * GetStepSound(void) override; virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { // If clicking a bottom face, place the door one block lower: if (a_BlockFace == BLOCK_FACE_BOTTOM) { a_BlockY--; } if ( !CanReplaceBlock(a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ)) || !CanReplaceBlock(a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ)) ) { return false; } a_BlockType = m_BlockType; a_BlockMeta = PlayerYawToMetaData(a_Player->GetYaw()); return true; } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { a_Pickups.push_back(cItem((m_BlockType == E_BLOCK_WOODEN_DOOR) ? E_ITEM_WOODEN_DOOR : E_ITEM_IRON_DOOR, 1, 0)); } virtual void OnPlacedByPlayer( cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) override; virtual bool IsUseable(void) override { return true; } virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR)); } bool CanReplaceBlock(BLOCKTYPE a_BlockType) { switch (a_BlockType) { case E_BLOCK_AIR: case E_BLOCK_TALL_GRASS: case E_BLOCK_WATER: case E_BLOCK_STATIONARY_WATER: case E_BLOCK_LAVA: case E_BLOCK_STATIONARY_LAVA: case E_BLOCK_SNOW: case E_BLOCK_FIRE: { return true; } } return false; } /// Converts the player's yaw to placed door's blockmeta inline static NIBBLETYPE PlayerYawToMetaData(double a_Yaw) { ASSERT((a_Yaw >= -180) && (a_Yaw < 180)); a_Yaw += 90 + 45; if (a_Yaw > 360) { a_Yaw -= 360; } if ((a_Yaw >= 0) && (a_Yaw < 90)) { return 0x0; } else if ((a_Yaw >= 180) && (a_Yaw < 270)) { return 0x2; } else if ((a_Yaw >= 90) && (a_Yaw < 180)) { return 0x1; } else { return 0x3; } } /// Returns true if the specified blocktype is any kind of door inline static bool IsDoor(BLOCKTYPE a_Block) { return (a_Block == E_BLOCK_WOODEN_DOOR) || (a_Block == E_BLOCK_IRON_DOOR); } /// Returns the metadata for the opposite door state (open vs closed) static NIBBLETYPE ChangeStateMetaData(NIBBLETYPE a_MetaData) { return a_MetaData ^ 4; } /// Changes the door at the specified coords from open to close or vice versa static void ChangeDoor(cWorld * a_World, int a_X, int a_Y, int a_Z) { NIBBLETYPE OldMetaData = a_World->GetBlockMeta(a_X, a_Y, a_Z); a_World->SetBlockMeta(a_X, a_Y, a_Z, ChangeStateMetaData(OldMetaData)); if (OldMetaData & 8) { // Current block is top of the door BLOCKTYPE BottomBlock = a_World->GetBlock(a_X, a_Y - 1, a_Z); NIBBLETYPE BottomMeta = a_World->GetBlockMeta(a_X, a_Y - 1, a_Z); if (IsDoor(BottomBlock) && !(BottomMeta & 8)) { a_World->SetBlockMeta(a_X, a_Y - 1, a_Z, ChangeStateMetaData(BottomMeta)); } } else { // Current block is bottom of the door BLOCKTYPE TopBlock = a_World->GetBlock(a_X, a_Y + 1, a_Z); NIBBLETYPE TopMeta = a_World->GetBlockMeta(a_X, a_Y + 1, a_Z); if (IsDoor(TopBlock) && (TopMeta & 8)) { a_World->SetBlockMeta(a_X, a_Y + 1, a_Z, ChangeStateMetaData(TopMeta)); } } } } ;