return { HOOK_PLAYER_MOVING = { CalledWhen = "Player tried to move in the tick being currently processed. Plugin may refuse movement.", DefaultFnName = "OnPlayerMoving", -- also used as pagename Desc = [[ This function is called in each server tick for each {{cPlayer|player}} that has sent any of the player-move packets. Plugins may refuse the movement. ]], Params = { { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has moved. The object already has the new position stored in it." }, { Name = "OldPosition", Type = "{{Vector3d}}", Notes = "The old position." }, { Name = "NewPosition", Type = "{{Vector3d}}", Notes = "The new position." }, }, Returns = [[ If the function returns true, movement is prohibited.</p> <p> If the function returns false or no value, other plugins' callbacks are called and finally the new position is permanently stored in the cPlayer object.</p> ]], }, -- HOOK_PLAYER_MOVING }