#pragma once #include "BlockHandler.h" class cBlockSugarcaneHandler : public cBlockHandler { public: cBlockSugarcaneHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { a_Pickups.push_back(cItem(E_ITEM_SUGARCANE, 1, 0)); } virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { if (a_RelY <= 0) { return false; } switch (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)) { case E_BLOCK_DIRT: case E_BLOCK_GRASS: case E_BLOCK_FARMLAND: case E_BLOCK_SAND: { static const struct { int x, z; } Coords[] = { {-1, 0}, { 1, 0}, { 0, -1}, { 0, 1}, } ; a_RelY -= 1; for (int i = 0; i < ARRAYCOUNT(Coords); i++) { BLOCKTYPE BlockType; NIBBLETYPE BlockMeta; if (!a_Chunk.UnboundedRelGetBlock(a_RelX + Coords[i].x, a_RelY, a_RelZ + Coords[i].z, BlockType, BlockMeta)) { // Too close to the edge, cannot simulate return true; } if (IsBlockWater(BlockType)) { return true; } } // for i - Coords[] // Not directly neighboring a water block return false; } case E_BLOCK_SUGARCANE: { return true; } } return false; } void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override { a_World->GrowSugarcane(a_BlockX, a_BlockY, a_BlockZ, 1); } virtual const char * GetStepSound(void) override { return "step.grass"; } } ;