#include "Globals.h" #include "BlockRedstone.h" #include "../Item.h" #include "../World.h" cBlockRedstoneHandler::cBlockRedstoneHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } void cBlockRedstoneHandler::OnDestroyed(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ) { // Nothing needed yet }