#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "ThrownSnowballEntity.h" #include "../World.h" cThrownSnowballEntity::cThrownSnowballEntity(cEntity * a_Creator, Vector3d a_Pos, Vector3d a_Speed): Super(pkSnowball, a_Creator, a_Pos, a_Speed, 0.25f, 0.25f) { } void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) { Super::OnHitEntity(a_EntityHit, a_HitPos); int Damage = 0; if (a_EntityHit.IsMob() && (static_cast(a_EntityHit).GetMobType() == mtBlaze)) { // Blazes take 3 damage: Damage = 3; } else if (a_EntityHit.IsEnderCrystal()) { // Endercrystals are destroyed: Damage = CeilC(a_EntityHit.GetHealth()); } a_EntityHit.TakeDamage(dtRangedAttack, GetCreatorUniqueID(), Damage, 1); m_World->BroadcastEntityAnimation(*this, EntityAnimation::SnowballPoofs); Destroy(); } void cThrownSnowballEntity::OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) { Super::OnHitSolidBlock(a_HitPos, a_HitFace); m_World->BroadcastEntityAnimation(*this, EntityAnimation::SnowballPoofs); Destroy(); }