#pragma once #include "BlockHandler.h" class cBlockStairsHandler : public cBlockHandler { public: cBlockStairsHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual bool GetPlacementBlockTypeMeta( cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { a_BlockType = m_BlockType; a_BlockMeta = RotationToMetaData(a_Player->GetRotation()); switch (a_BlockFace) { case BLOCK_FACE_TOP: break; case BLOCK_FACE_BOTTOM: a_BlockMeta = a_BlockMeta | 0x4; break; // When placing onto a bottom face, always place an upside-down stairs block case BLOCK_FACE_EAST: case BLOCK_FACE_NORTH: case BLOCK_FACE_SOUTH: case BLOCK_FACE_WEST: { // When placing onto a sideways face, check cursor, if in top half, make it an upside-down stairs block if (a_CursorY > 8) { a_BlockMeta |= 0x4; } break; } } return true; } // TODO: step sound static NIBBLETYPE RotationToMetaData(double a_Rotation) { a_Rotation += 90 + 45; // So its not aligned with axis if (a_Rotation > 360) { a_Rotation -= 360; } if ((a_Rotation >= 0) && (a_Rotation < 90)) { return 0x0; } else if ((a_Rotation >= 180) && (a_Rotation < 270)) { return 0x1; } else if ((a_Rotation >= 90) && (a_Rotation < 180)) { return 0x2; } else { return 0x3; } } virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) override { // Bits 3 and 4 stay, the rest is swapped around according to a table: NIBBLETYPE TopBits = (a_Meta & 0x0c); switch (a_Meta & 0x03) { case 0x00: return TopBits | 0x03; // East -> North case 0x01: return TopBits | 0x02; // West -> South case 0x02: return TopBits | 0x00; // South -> East case 0x03: return TopBits | 0x01; // North -> West } // Not reachable, but to avoid a compiler warning: return 0; } virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) override { // Bits 3 and 4 stay, the rest is swapped around according to a table: NIBBLETYPE TopBits = (a_Meta & 0x0c); switch (a_Meta & 0x03) { case 0x00: return TopBits | 0x02; // East -> South case 0x01: return TopBits | 0x03; // West -> North case 0x02: return TopBits | 0x01; // South -> West case 0x03: return TopBits | 0x00; // North -> East } // Not reachable, but to avoid a compiler warning: return 0; } virtual NIBBLETYPE MetaMirrorXY(NIBBLETYPE a_Meta) override { // Bits 3 and 4 stay, the rest is swapped around according to a table: NIBBLETYPE TopBits = (a_Meta & 0x0c); switch (a_Meta & 0x03) { case 0x00: return TopBits | 0x00; // East -> East case 0x01: return TopBits | 0x01; // West -> West case 0x02: return TopBits | 0x03; // South -> North case 0x03: return TopBits | 0x02; // North -> South } // Not reachable, but to avoid a compiler warning: return 0; } virtual NIBBLETYPE MetaMirrorXZ(NIBBLETYPE a_Meta) override { // Toggle bit 3: return (a_Meta & 0x0b) | ((~a_Meta) & 0x04); } virtual NIBBLETYPE MetaMirrorYZ(NIBBLETYPE a_Meta) override { // Bits 3 and 4 stay, the rest is swapped around according to a table: NIBBLETYPE TopBits = (a_Meta & 0x0c); switch (a_Meta & 0x03) { case 0x00: return TopBits | 0x01; // East -> West case 0x01: return TopBits | 0x00; // West -> East case 0x02: return TopBits | 0x02; // South -> South case 0x03: return TopBits | 0x03; // North -> North } // Not reachable, but to avoid a compiler warning: return 0; } } ;