#pragma once #include "BlockHandler.h" class cBlockEnderchestHandler : public cBlockHandler { public: cBlockEnderchestHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { //todo: Drop Ender Chest if using silk touch pickaxe a_Pickups.push_back(cItem(E_BLOCK_OBSIDIAN, 8, 0)); } } ;