#pragma once #include "ItemHandler.h" class cItemSaplingHandler: public cItemHandler { using Super = cItemHandler; public: cItemSaplingHandler(int a_ItemType): Super(a_ItemType) { } virtual bool CommitPlacement(cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) override { return a_Player.PlaceBlock( a_PlacePosition, static_cast(m_ItemType), static_cast(a_HeldItem.m_ItemDamage & 0x07) // Allow only the lowest 3 bits (top bit is for growth). ); } } ;