#pragma once #include "ItemHandler.h" #include "Blocks/BlockPiston.h" class cItemPistonHandler : public cItemHandler { using Super = cItemHandler; public: using Super::Super; private: virtual bool CommitPlacement(cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) override { return a_Player.PlaceBlock(a_PlacePosition, static_cast(a_HeldItem.m_ItemType), cBlockPistonHandler::PitchYawToMetaData(a_Player.GetYaw(), a_Player.GetPitch())); } };