#pragma once #include "ItemHandler.h" class cItemLeavesHandler: public cItemHandler { using Super = cItemHandler; public: cItemLeavesHandler(int a_ItemType): Super(a_ItemType) { } virtual bool CommitPlacement(cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) override { return a_Player.PlaceBlock( a_PlacePosition, static_cast(m_ItemType), static_cast(a_HeldItem.m_ItemDamage | 0x4) // 0x4 bit set means this is a player-placed leaves block, not to be decayed. ); } } ;