#pragma once #include "ItemHandler.h" #include "../Blocks/BlockComparator.h" class cItemComparatorHandler: public cItemHandler { using Super = cItemHandler; public: cItemComparatorHandler(int a_ItemType): cItemHandler(a_ItemType) { } virtual bool CommitPlacement(cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) override { return a_Player.PlaceBlock(a_PlacePosition, E_BLOCK_INACTIVE_COMPARATOR, cBlockComparatorHandler::YawToMetaData(a_Player.GetYaw())); } virtual bool IsPlaceable(void) override { return true; } } ;