#pragma once #include "BlockPlant.h" class cBlockSugarcaneHandler final : public cBlockPlant { using Super = cBlockPlant; public: using Super::Super; private: virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const override { return cItem(E_ITEM_SUGARCANE, 1, 0); } virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override { if (a_Position.y <= 0) { return false; } switch (a_Chunk.GetBlock(a_Position.addedY(-1))) { case E_BLOCK_DIRT: case E_BLOCK_GRASS: case E_BLOCK_FARMLAND: case E_BLOCK_SAND: { static const Vector3i Coords[] = { {-1, -1, 0}, { 1, -1, 0}, { 0, -1, -1}, { 0, -1, 1}, } ; for (size_t i = 0; i < ARRAYCOUNT(Coords); i++) { BLOCKTYPE BlockType; NIBBLETYPE BlockMeta; if (!a_Chunk.UnboundedRelGetBlock(a_Position + Coords[i], BlockType, BlockMeta)) { // Too close to the edge, cannot simulate return true; } if (IsBlockWater(BlockType) || (BlockType == E_BLOCK_FROSTED_ICE)) { return true; } } // for i - Coords[] // Not directly neighboring a water block return false; } case E_BLOCK_SUGARCANE: { return true; } } return false; } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override { UNUSED(a_Meta); return 7; } virtual int Grow(cChunk & a_Chunk, Vector3i a_RelPos, int a_NumStages = 1) const override { // Check the total height of the sugarcane blocks here: int top = a_RelPos.y + 1; while ( (top < cChunkDef::Height) && (a_Chunk.GetBlock({a_RelPos.x, top, a_RelPos.z}) == E_BLOCK_SUGARCANE) ) { ++top; } int bottom = a_RelPos.y - 1; while ( (bottom > 0) && (a_Chunk.GetBlock({a_RelPos.x, bottom, a_RelPos.z}) == E_BLOCK_SUGARCANE) ) { --bottom; } // Grow by at most a_NumStages, but no more than max height: auto toGrow = std::min(a_NumStages, a_Chunk.GetWorld()->GetMaxSugarcaneHeight() + 1 - (top - bottom)); Vector3i topPos(a_RelPos.x, top, a_RelPos.z); for (int i = 0; i < toGrow; i++) { if (a_Chunk.GetBlock(topPos.addedY(i)) == E_BLOCK_AIR) { a_Chunk.SetBlock(topPos.addedY(i), E_BLOCK_SUGARCANE, 0); } else { return i; } } // for i return toGrow; } virtual PlantAction CanGrow(cChunk & a_Chunk, Vector3i a_RelPos) const override { // Only allow growing if there's an air block above: if (((a_RelPos.y + 1) < cChunkDef::Height) && (a_Chunk.GetBlock(a_RelPos.addedY(1)) == E_BLOCK_AIR)) { return Super::CanGrow(a_Chunk, a_RelPos); } return paStay; } } ;