#pragma once #include "BlockPlant.h" #include "../FastRandom.h" class cBlockNetherWartHandler final : public cBlockPlant { using Super = cBlockPlant; public: using Super::Super; private: virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const override { if (a_BlockMeta == 0x03) { // Fully grown, drop the entire produce: const auto DropNum = FortuneDiscreteRandom(2, 4, ToolFortuneLevel(a_Tool)); return cItem(E_ITEM_NETHER_WART, DropNum); } return cItem(E_ITEM_NETHER_WART); } virtual int Grow(cChunk & a_Chunk, Vector3i a_RelPos, int a_NumStages = 1) const override { auto oldMeta = a_Chunk.GetMeta(a_RelPos); auto meta = std::min(oldMeta + a_NumStages, 3); if ((oldMeta < 3) && (CanGrow(a_Chunk, a_RelPos) == paGrowth)) { a_Chunk.SetBlock(a_RelPos, m_BlockType, static_cast(meta)); return meta - oldMeta; } // In older versions of cuberite, there was a bug which made wart grow too much. This check fixes previously saved buggy warts. if (oldMeta > 3) { a_Chunk.FastSetBlock(a_RelPos, m_BlockType, 3); } return 0; } virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override { // Needs to be placed on top of a Soulsand block: return (a_Position.y > 0) && (a_Chunk.GetBlock(a_Position.addedY(-1)) == E_BLOCK_SOULSAND); } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override { UNUSED(a_Meta); return 35; } } ;