#pragma once #include "BlockHandler.h" class cBlockLilypadHandler final : public cClearMetaOnDrop { using Super = cClearMetaOnDrop; public: using Super::Super; private: virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override { UNUSED(a_Meta); return 7; } virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override { auto UnderPos = a_Position.addedY(-1); if (!cChunkDef::IsValidHeight(UnderPos.y)) { return false; } BLOCKTYPE UnderType; NIBBLETYPE UnderMeta; a_Chunk.GetBlockTypeMeta(UnderPos, UnderType, UnderMeta); return ( (((UnderType == E_BLOCK_STATIONARY_WATER) || (UnderType == E_BLOCK_WATER)) && (UnderMeta == 0)) || // A water source is below (UnderType == E_BLOCK_ICE) || (UnderType == E_BLOCK_FROSTED_ICE) // Or (frosted) ice ); } };