#pragma once #include "BlockHandler.h" #include "../BlockInfo.h" #include "../Entities/Player.h" #include "../Chunk.h" #include "Mixins.h" #include "ChunkInterface.h" #include "BlockSlab.h" class cBlockDoorHandler final : public cYawRotator { using Super = cYawRotator; public: using Super::Super; /** Returns true if door can be placed on the specified block type. */ static bool CanBeOn(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { // Vanilla refuses to place doors on transparent blocks, except top-half slabs and other doors // We need to keep the door compatible with itself, otherwise the top half drops while the bottom half stays // Doors can be placed on upside-down slabs if (cBlockSlabHandler::IsAnySlabType(a_BlockType) && ((a_BlockMeta & 0x08) != 0)) { return true; } // Doors can also be placed on other doors else if (IsDoorBlockType(a_BlockType)) { return true; } // Doors can not be placed on transparent blocks, but on any other block else { return !cBlockInfo::IsTransparent(a_BlockType); } } /** Returns a vector pointing one block in the direction the door is facing (where the outside is). */ inline static Vector3i GetRelativeDirectionToOutside(NIBBLETYPE a_BlockMeta) { switch (a_BlockMeta & 0x03) { case 0: return Vector3i(-1, 0, 0); // Facing West / XM case 1: return Vector3i(0, 0, -1); // Facing North / ZM case 2: return Vector3i(1, 0, 0); // Facing East / XP default: return Vector3i(0, 0, 1); // Facing South / ZP } } /** Returns true if the specified blocktype is any kind of door */ inline static bool IsDoorBlockType(BLOCKTYPE a_Block) { switch (a_Block) { case E_BLOCK_ACACIA_DOOR: case E_BLOCK_BIRCH_DOOR: case E_BLOCK_DARK_OAK_DOOR: case E_BLOCK_IRON_DOOR: case E_BLOCK_JUNGLE_DOOR: case E_BLOCK_SPRUCE_DOOR: case E_BLOCK_OAK_DOOR: { return true; } default: { return false; } } } /** Returns true iff the door at the specified coords is open. The coords may point to either the top part or the bottom part of the door. */ static bool IsOpen(cChunkInterface & a_ChunkInterface, const Vector3i a_BlockPos) { const auto Meta = GetCompleteDoorMeta(a_ChunkInterface, a_BlockPos); return (Meta & 0x04) != 0; } /** Sets the door to the specified state. If the door is already in that state, does nothing. */ static void SetOpen(cChunkInterface & a_ChunkInterface, const Vector3i a_BlockPos, bool a_Open) { BLOCKTYPE Block = a_ChunkInterface.GetBlock(a_BlockPos); if (!IsDoorBlockType(Block)) { return; } NIBBLETYPE Meta = GetCompleteDoorMeta(a_ChunkInterface, a_BlockPos); bool IsOpened = ((Meta & 0x04) != 0); if (IsOpened == a_Open) { return; } // Change the door NIBBLETYPE NewMeta = (Meta & 0x07) ^ 0x04; // Flip the "IsOpen" bit (0x04) if ((Meta & 0x08) == 0) { // The block is the bottom part of the door a_ChunkInterface.SetBlockMeta(a_BlockPos, NewMeta); } else { // The block is the top part of the door, set the meta to the corresponding top part if (a_BlockPos.y > 0) { a_ChunkInterface.SetBlockMeta(a_BlockPos.addedY(-1), NewMeta); } } } private: virtual void OnBroken( cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, Vector3i a_BlockPos, BLOCKTYPE a_OldBlockType, NIBBLETYPE a_OldBlockMeta, const cEntity * a_Digger ) const override; virtual bool OnUse( cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, const Vector3i a_BlockPos, eBlockFace a_BlockFace, const Vector3i a_CursorPos ) const override; virtual void OnCancelRightClick( cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, const Vector3i a_BlockPos, eBlockFace a_BlockFace ) const override; virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) const override; virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) const override; virtual NIBBLETYPE MetaMirrorXY(NIBBLETYPE a_Meta) const override; virtual NIBBLETYPE MetaMirrorYZ(NIBBLETYPE a_Meta) const override; virtual cBoundingBox GetPlacementCollisionBox(BLOCKTYPE a_XM, BLOCKTYPE a_XP, BLOCKTYPE a_YM, BLOCKTYPE a_YP, BLOCKTYPE a_ZM, BLOCKTYPE a_ZP) const override; virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const override { switch (m_BlockType) { case E_BLOCK_OAK_DOOR: return cItem(E_ITEM_WOODEN_DOOR); case E_BLOCK_ACACIA_DOOR: return cItem(E_ITEM_ACACIA_DOOR); case E_BLOCK_BIRCH_DOOR: return cItem(E_ITEM_BIRCH_DOOR); case E_BLOCK_DARK_OAK_DOOR: return cItem(E_ITEM_DARK_OAK_DOOR); case E_BLOCK_JUNGLE_DOOR: return cItem(E_ITEM_JUNGLE_DOOR); case E_BLOCK_SPRUCE_DOOR: return cItem(E_ITEM_SPRUCE_DOOR); case E_BLOCK_IRON_DOOR: return cItem(E_ITEM_IRON_DOOR); default: { ASSERT(!"Unhandled door type!"); return {}; } } } virtual bool IsUseable(void) const override { return true; } virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override { // CanBeAt is also called on placement, so the top part can't check for the bottom part. // Both parts can only that their base is a valid block. BLOCKTYPE BlockType; NIBBLETYPE BlockMeta; const auto BasePosition = a_Position.addedY(((a_Meta & 0x8) == 0x8) ? -2 : -1); a_Chunk.GetBlockTypeMeta(BasePosition, BlockType, BlockMeta); return (BasePosition.y >= 0) && CanBeOn(BlockType, BlockMeta); } /** Returns the complete meta composed from the both parts of the door as (TopMeta << 4) | BottomMeta The coords may point to either part of the door. The returned value has bit 3 (0x08) set iff the coords point to the top part of the door. Fails silently for (invalid) doors on the world's top and bottom. */ static NIBBLETYPE GetCompleteDoorMeta(cChunkInterface & a_ChunkInterface, const Vector3i a_BlockPos) { NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockPos); if ((Meta & 0x08) != 0) { // The coords are pointing at the top part of the door if (a_BlockPos.y > 0) { NIBBLETYPE DownMeta = a_ChunkInterface.GetBlockMeta(a_BlockPos.addedY(-1)); return static_cast((DownMeta & 0x07) | 0x08 | (Meta << 4)); } // This is the top part of the door at the bottommost layer of the world, there's no bottom: return static_cast(0x08 | (Meta << 4)); } else { // The coords are pointing at the bottom part of the door if (a_BlockPos.y < cChunkDef::Height - 1) { NIBBLETYPE UpMeta = a_ChunkInterface.GetBlockMeta(a_BlockPos.addedY(1)); return static_cast(Meta | (UpMeta << 4)); } // This is the bottom part of the door at the topmost layer of the world, there's no top: return Meta; } } /** Changes the door at the specified coords from open to close or vice versa */ static void ChangeDoor(cChunkInterface & a_ChunkInterface, const Vector3i a_BlockPos) { SetOpen(a_ChunkInterface, a_BlockPos, !IsOpen(a_ChunkInterface, a_BlockPos)); } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override { UNUSED(a_Meta); switch (m_BlockType) { case E_BLOCK_OAK_DOOR: return 13; case E_BLOCK_SPRUCE_DOOR: return 34; case E_BLOCK_BIRCH_DOOR: return 2; case E_BLOCK_JUNGLE_DOOR: return 10; case E_BLOCK_DARK_OAK_DOOR: return 26; case E_BLOCK_ACACIA_DOOR: return 15; case E_BLOCK_IRON_DOOR: return 6; default: { ASSERT(!"Unhandled blocktype in door handler!"); return 0; } } } } ;