#pragma once #include "BlockPlant.h" #include "../FastRandom.h" /** Common class that takes care of beetroots, carrots, potatoes and wheat */ template class cBlockCropsHandler final : public cBlockPlant { using Super = cBlockPlant; public: using Super::Super; private: /** Calculate the number of seeds to drop when the crop is broken. */ static char CalculateSeedCount(char a_Min, char a_BaseRolls, unsigned char a_FortuneLevel) { std::binomial_distribution<> Binomial(a_BaseRolls + a_FortuneLevel, 0.57); return static_cast(a_Min + Binomial(GetRandomProvider().Engine())); } virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const override { auto & rand = GetRandomProvider(); // If not fully grown, drop the "seed" of whatever is growing: if (a_BlockMeta < RipeMeta) { switch (m_BlockType) { case E_BLOCK_BEETROOTS: return cItem(E_ITEM_BEETROOT_SEEDS); case E_BLOCK_CROPS: return cItem(E_ITEM_SEEDS); case E_BLOCK_CARROTS: return cItem(E_ITEM_CARROT); case E_BLOCK_POTATOES: return cItem(E_ITEM_POTATO); } ASSERT(!"Unhandled block type"); return {}; } // Fully grown, drop the crop's produce: cItems Res; switch (m_BlockType) { case E_BLOCK_BEETROOTS: { const auto SeedCount = CalculateSeedCount(0, 3, ToolFortuneLevel(a_Tool)); Res.Add(E_ITEM_BEETROOT_SEEDS, SeedCount); Res.Add(E_ITEM_BEETROOT); break; } case E_BLOCK_CROPS: { // https://minecraft.fandom.com/wiki/Seeds_(Wheat) Res.Add(E_ITEM_WHEAT); const auto SeedCount = CalculateSeedCount(1, 3, ToolFortuneLevel(a_Tool)); Res.Add(E_ITEM_SEEDS, SeedCount); break; } case E_BLOCK_CARROTS: { // https://minecraft.gamepedia.com/Carrot#Breaking const auto CarrotCount = CalculateSeedCount(1, 4, ToolFortuneLevel(a_Tool)); Res.Add(E_ITEM_CARROT, CarrotCount); break; } case E_BLOCK_POTATOES: { // https://minecraft.gamepedia.com/Potato#Breaking const auto PotatoCount = CalculateSeedCount(2, 3, ToolFortuneLevel(a_Tool)); Res.Add(E_ITEM_POTATO, PotatoCount); if (rand.RandBool(0.02)) { // https://minecraft.gamepedia.com/Poisonous_Potato#Obtaining // With a 2% chance, drop a poisonous potato as well: Res.Add(E_ITEM_POISONOUS_POTATO); } break; } default: { ASSERT(!"Unhandled block type"); break; } } // switch (m_BlockType) return Res; } virtual int Grow(cChunk & a_Chunk, Vector3i a_RelPos, int a_NumStages = 1) const override { const auto OldMeta = a_Chunk.GetMeta(a_RelPos); const auto NewMeta = std::clamp(static_cast(OldMeta + a_NumStages), 0, RipeMeta); a_Chunk.SetMeta(a_RelPos, NewMeta); return NewMeta - OldMeta; } virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override { return (a_Position.y > 0) && (a_Chunk.GetBlock(a_Position.addedY(-1)) == E_BLOCK_FARMLAND); } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override { UNUSED(a_Meta); return 7; } };