#pragma once #include "../BlockArea.h" #include "../Entities/Player.h" #include "Mixins.h" class cBlockChestHandler final : public cYawRotator, 0x07, 0x03, 0x04, 0x02, 0x05> { using Super = cYawRotator, 0x07, 0x03, 0x04, 0x02, 0x05>; public: using Super::Super; virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override { UNUSED(a_Meta); return 13; } } ;