// BlockCarpet.h // Declares the cBlockCarpetHandler class representing the handler for the carpet block #pragma once #include "BlockHandler.h" class cBlockCarpetHandler final : public cBlockHandler { using Super = cBlockHandler; public: using Super::Super; private: virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override { return (a_Position.y > 0) && (a_Chunk.GetBlock(a_Position.addedY(-1)) != E_BLOCK_AIR); } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override { switch (a_Meta) { case E_META_CARPET_WHITE: return 14; case E_META_CARPET_ORANGE: return 15; case E_META_CARPET_MAGENTA: return 16; case E_META_CARPET_LIGHTBLUE: return 17; case E_META_CARPET_YELLOW: return 18; case E_META_CARPET_LIGHTGREEN: return 19; case E_META_CARPET_PINK: return 20; case E_META_CARPET_GRAY: return 21; case E_META_CARPET_LIGHTGRAY: return 22; case E_META_CARPET_CYAN: return 23; case E_META_CARPET_PURPLE: return 24; case E_META_CARPET_BLUE: return 25; case E_META_CARPET_BROWN: return 26; case E_META_CARPET_GREEN: return 27; case E_META_CARPET_RED: return 28; case E_META_CARPET_BLACK: return 29; default: { ASSERT(!"Unhandled meta in carpet handler!"); return 0; } } } } ;