// BlockBanner.h #pragma once #include "../BlockInfo.h" #include "BlockEntity.h" class cBlockBannerHandler final : public cBlockEntityHandler { using Super = cBlockEntityHandler; public: using Super::Super; virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const override { // Drops handled by the block entity: return {}; } virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override { if (a_Position.y < 1) { return false; } return cBlockInfo::IsSolid(a_Chunk.GetBlock(a_Position.addedY(-1))); } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override { UNUSED(a_Meta); return 0; } } ;