#pragma once #include "ClientHandle.h" #include "World.h" namespace Json { class Value; }; class cPlayer; class cPacket; class cBlockEntity { protected: cBlockEntity(BLOCKTYPE a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ) : // Used when generating m_PosX(a_BlockX), m_PosY(a_BlockY), m_PosZ(a_BlockZ), m_BlockType(a_BlockType), m_World(NULL) { } cBlockEntity(BLOCKTYPE a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) : m_PosX(a_BlockX), m_PosY(a_BlockY), m_PosZ(a_BlockZ), m_BlockType(a_BlockType), m_World(a_World) { } public: virtual ~cBlockEntity() {}; // force a virtual destructor in all descendants virtual void Destroy(void) {}; void SetWorld(cWorld * a_World) { m_World = a_World; } // Position, in absolute block coordinates: int GetPosX(void) const { return m_PosX; } int GetPosY(void) const { return m_PosY; } int GetPosZ(void) const { return m_PosZ; } BLOCKTYPE GetBlockType(void) const { return m_BlockType; } cWorld * GetWorld(void) const {return m_World; } virtual void SaveToJson (Json::Value & a_Value) = 0; virtual void UsedBy( cPlayer * a_Player ) = 0; /** Sends the packet defining the block entity to the client specified. To send to all eligible clients, use cWorld::BroadcastBlockEntity() */ virtual void SendTo(cClientHandle & a_Client) = 0; /// Ticks the entity; returns true if the chunk should be marked as dirty as a result of this ticking. By default does nothing. virtual bool Tick(float a_Dt) { return false; } protected: int m_PosX; // Position in absolute block coordinates int m_PosY; int m_PosZ; BLOCKTYPE m_BlockType; cWorld * m_World; };