// Regions.h // Declares the cRegions class representing individual regions to zap #pragma once #include struct cRegion { int m_MinX, m_MaxX; int m_MinY, m_MaxY; int m_MinZ, m_MaxZ; bool m_ShouldZapBlocks; bool m_ShouldZapEntities; cRegion(void); cRegion(int a_MinX, int a_MaxX, int a_MinY, int a_MaxY, int a_MinZ, int a_MaxZ, bool a_ShouldZapBlocks, bool a_ShouldZapEntities); bool TouchesChunk(int a_ChunkX, int a_ChunkZ) const; } ; typedef std::vector cRegionVector; class cRegions { public: /** Reads the list of regions from the specified stream */ void Read(std::istream & a_Stream); /** Returns all regions in this container */ const cRegionVector & GetAll(void) const { return m_Regions; } protected: cRegionVector m_Regions; /** Adds a new region based on the contents of the split line. The split must already be the correct size */ void AddRegion(const AStringVector & a_Split); } ;