#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Redstone.h" #include "Piston.h" #include "Root.h" #include "World.h" #include "BlockID.h" #include bool cRedstone::s_UseRedstone = false; cRedstone::cRedstone( cWorld* a_World ) :m_World ( a_World ) ,m_Metadata ( 0 ) ,m_Direction ( 0 ) { } void cRedstone::ChangeRedstone( int fillx, int filly, int fillz, bool added ) { s_UseRedstone = false; if( !s_UseRedstone ) return; char before; //int tempX; //int tempY; //int tempZ; //int state; //m_Direction // 0 = x+ // 1 = x- // 2 = z+ // 3 = z- // 4 = y+ // 5 = v- if (added) { m_Metadata = 15; } else { m_Metadata = 0; } before = m_Metadata; //printf("etb1\n"); CalculateRedstone( fillx, filly, fillz ); //calculate all item centers. //printf("etb2\n"); int Block = (int)m_World->GetBlock( fillx, filly, fillz ); switch (Block)//these blocks won't trigger the normal calculaton because they are affected by the redstone around them. So we check each possible channel around them instead. { case E_BLOCK_REDSTONE_TORCH_ON: case E_BLOCK_REDSTONE_TORCH_OFF: case E_BLOCK_AIR: case E_BLOCK_PISTON_EXTENSION: case E_BLOCK_PISTON: case E_BLOCK_STICKY_PISTON: { m_Metadata = 0; m_Direction = 0; CalculateRedstone( fillx+1, filly, fillz ); m_Metadata = 0; m_Direction = 1; CalculateRedstone( fillx-1, filly, fillz ); m_Metadata = 0; m_Direction = 2; CalculateRedstone( fillx, filly, fillz+1 ); m_Metadata = 0; m_Direction = 3; CalculateRedstone( fillx, filly, fillz-1 ); m_Metadata = 0; CalculateRedstone( fillx, filly-1, fillz ); break; } case E_BLOCK_REDSTONE_WIRE: //special case for redstone wire. { m_Direction = 0; CalculateRedstone( fillx+1, filly, fillz ); m_Direction = 1; CalculateRedstone( fillx-1, filly, fillz ); m_Direction = 2; CalculateRedstone( fillx, filly, fillz+1 ); m_Direction = 3; CalculateRedstone( fillx, filly, fillz-1 ); m_Metadata = 0; CalculateRedstone( fillx, filly-1, fillz ); m_Direction = 4; CalculateRedstone( fillx+1, filly+1, fillz ); CalculateRedstone( fillx-1, filly+1, fillz ); CalculateRedstone( fillx, filly+1, fillz+1 ); CalculateRedstone( fillx, filly+1, fillz-1 ); m_Direction = 5; CalculateRedstone( fillx+1, filly-1, fillz ); CalculateRedstone( fillx-1, filly-1, fillz ); CalculateRedstone( fillx, filly-1, fillz+1 ); CalculateRedstone( fillx, filly-1, fillz-1 ); break; } } //printf("done here\n"); } void cRedstone::CalculateRedstone( int fillx, int filly, int fillz) { if ( ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_STICKY_PISTON ) || ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_PISTON ) ) { char pistonMeta = m_World->GetBlockMeta( fillx, filly, fillz ); if (m_Metadata > 0) { if (pistonMeta < 6) { // only extend if piston is not already extended cPiston Piston(m_World); Piston.ExtendPiston(fillx, filly, fillz); } } else { if (pistonMeta > 6) { // only retract if piston is not already retracted cPiston Piston(m_World); Piston.RetractPiston(fillx, filly, fillz); } } } else if ( ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_ITEM_LEVER ) || ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_ITEM_STONE_BUTTON ) ) { if ( (int)m_World->GetBlockMeta( fillx, filly, fillz) > 6 ) { //button powered m_Metadata = 15; //change meta to 15 only if redstone power device in on possition is found. if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) { CalculateRedstone(fillx-1,filly,fillz); } if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) { CalculateRedstone(fillx+1,filly,fillz); } if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) { CalculateRedstone(fillx,filly,fillz-1); } if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) { CalculateRedstone(fillx,filly,fillz+1); } } else { if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) { CalculateRedstone(fillx-1,filly,fillz); } if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) { CalculateRedstone(fillx+1,filly,fillz); } if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) { CalculateRedstone(fillx,filly,fillz-1); } if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) { CalculateRedstone(fillx,filly,fillz+1); } } } else if ( ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_STONE_PRESSURE_PLATE ) || ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_STONE_BUTTON ) ) { if ( (int)m_World->GetBlockMeta( fillx, filly, fillz) == 1 ) { //plate powered m_Metadata = 15; //change meta to 15 only if redstone power device in on possition is found. if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) { CalculateRedstone(fillx-1,filly,fillz); } if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) { CalculateRedstone(fillx+1,filly,fillz); } if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) { CalculateRedstone(fillx,filly,fillz-1); } if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) { CalculateRedstone(fillx,filly,fillz+1); } } else { if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) { CalculateRedstone(fillx-1,filly,fillz); } if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) { CalculateRedstone(fillx+1,filly,fillz); } if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) { CalculateRedstone(fillx,filly,fillz-1); } if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) { CalculateRedstone(fillx,filly,fillz+1); } } } else if ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_ON ) { //If torch is on //printf("found torch on\n"); m_Metadata = 15; //change meta to 15 only if redstone torch in on possition is found. if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) { CalculateRedstone(fillx-1,filly,fillz); } if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) { CalculateRedstone(fillx+1,filly,fillz); } if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) { CalculateRedstone(fillx,filly,fillz-1); } if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) { CalculateRedstone(fillx,filly,fillz+1); } } else if ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_OFF ) { //if the torch is off //printf("found torch off\n"); // no need to change meta here. if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) != m_Metadata ) ) { CalculateRedstone(fillx-1,filly,fillz); } if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) != m_Metadata ) ) { CalculateRedstone(fillx+1,filly,fillz); } if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) != m_Metadata ) ) { CalculateRedstone(fillx,filly,fillz-1); } if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) != m_Metadata ) ) { CalculateRedstone(fillx,filly,fillz+1); } } else if ( (int)m_World->GetBlock( fillx, filly, fillz ) == E_BLOCK_REDSTONE_WIRE ) { //simple fill algorithm for redstone wire. if ( (int)m_World->GetBlockMeta( fillx, filly, fillz) != m_Metadata ) { m_World->FastSetBlock( fillx, filly, fillz, (char)E_BLOCK_REDSTONE_WIRE, m_Metadata ); m_Direction = 0; CalculateRedstone( fillx+1, filly, fillz ); m_Direction = 1; CalculateRedstone( fillx-1, filly, fillz ); m_Direction = 2; CalculateRedstone( fillx, filly, fillz+1 ); m_Direction = 3; CalculateRedstone( fillx, filly, fillz-1 ); CalculateRedstone( fillx, filly-1, fillz ); //check one block below //similar to same plane m_Direction = 4; CalculateRedstone( fillx+1, filly+1, fillz ); CalculateRedstone( fillx-1, filly+1, fillz ); CalculateRedstone( fillx, filly+1, fillz+1 ); CalculateRedstone( fillx, filly+1, fillz-1 ); m_Direction = 5; CalculateRedstone( fillx+1, filly-1, fillz ); CalculateRedstone( fillx-1, filly-1, fillz ); CalculateRedstone( fillx, filly-1, fillz+1 ); CalculateRedstone( fillx, filly-1, fillz-1 ); } } else { //default, check item for torch attached to it. If meta > 0 then turn that torch off, otherwise turn it on. This change needs to be passed to the next world tick. //check for torch to east with meta 1 //turn off //check for torch to west with meta 2 //turn off //check for torch to south with meta 3 //turn off //check for torch to north with meta 4 //turn off //check for torch above with meta 5 //turn off if ( (int)m_World->GetBlock( fillx, filly, fillz ) != E_BLOCK_AIR ) { if (m_Direction < 4) { //redstone wire can only power blocks on the same plane or directly below if ( (int)m_Metadata > 0 ) { //wire powered //printf("bird: %i dog: %i \n",(int)m_World->GetBlock( fillx, filly+1, fillz ),(int)m_World->GetBlockMeta( fillx, filly+1, fillz)); if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_ON) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) == 1 ) ) { //east m_World->m_RSList.push_back(fillx+1); m_World->m_RSList.push_back(filly); m_World->m_RSList.push_back(fillz); m_World->m_RSList.push_back(00000); } if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_ON) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) == 2 ) ) { //west m_World->m_RSList.push_back(fillx-1); m_World->m_RSList.push_back(filly); m_World->m_RSList.push_back(fillz); m_World->m_RSList.push_back(00000); } if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_TORCH_ON) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) == 3 ) ) { //south m_World->m_RSList.push_back(fillx); m_World->m_RSList.push_back(filly); m_World->m_RSList.push_back(fillz+1); m_World->m_RSList.push_back(00000); } if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_TORCH_ON) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) == 4 ) ) { //north m_World->m_RSList.push_back(fillx); m_World->m_RSList.push_back(filly); m_World->m_RSList.push_back(fillz-1); m_World->m_RSList.push_back(00000); } if ( ( (int)m_World->GetBlock( fillx, filly+1, fillz ) == E_BLOCK_REDSTONE_TORCH_ON) && ( (int)m_World->GetBlockMeta( fillx, filly+1, fillz) == 5 ) ) { //top m_World->m_RSList.push_back(fillx); m_World->m_RSList.push_back(filly+1); m_World->m_RSList.push_back(fillz); m_World->m_RSList.push_back(00000); } } else { //wire not powered bool BlockPowered = IsBlockPowered( fillx, filly, fillz ); //chck this block for other wire turned on or torch turned on below: if (BlockPowered == false) { //if block is not bowered by something else then I need to check for off torches and turn them on. //printf("echo: %i cruiser: %i \n",(int)m_World->GetBlock( fillx, filly+1, fillz ),(int)m_World->GetBlockMeta( fillx, filly+1, fillz)); if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_OFF) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) == 1 ) ) { //east m_World->m_RSList.push_back(fillx+1); m_World->m_RSList.push_back(filly); m_World->m_RSList.push_back(fillz); m_World->m_RSList.push_back(11111); } if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_OFF) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) == 2 ) ) { //west m_World->m_RSList.push_back(fillx-1); m_World->m_RSList.push_back(filly); m_World->m_RSList.push_back(fillz); m_World->m_RSList.push_back(11111); } if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_TORCH_OFF) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) == 3 ) ) { //south m_World->m_RSList.push_back(fillx); m_World->m_RSList.push_back(filly); m_World->m_RSList.push_back(fillz+1); m_World->m_RSList.push_back(11111);; } if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_TORCH_OFF) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) == 4 ) ) { //north m_World->m_RSList.push_back(fillx); m_World->m_RSList.push_back(filly); m_World->m_RSList.push_back(fillz-1); m_World->m_RSList.push_back(11111); } if ( ( (int)m_World->GetBlock( fillx, filly+1, fillz ) == E_BLOCK_REDSTONE_TORCH_OFF) && ( (int)m_World->GetBlockMeta( fillx, filly+1, fillz) == 5 ) ) { //top m_World->m_RSList.push_back(fillx); m_World->m_RSList.push_back(filly+1); m_World->m_RSList.push_back(fillz); m_World->m_RSList.push_back(11111); } } } } } } } bool cRedstone::IsBlockPowered( int fillx, int filly, int fillz ) { if ( (int)m_World->GetBlock( fillx, filly-1, fillz ) == E_BLOCK_REDSTONE_TORCH_ON) { return true; } if ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_ON) { return true; } if ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_TORCH_ON) { return true; } if ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_TORCH_ON) { return true; } if ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_TORCH_ON) { return true; } if ( ( (int)m_World->GetBlock( fillx+1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx+1, filly, fillz) > 0 ) ) { return true; } if ( ( (int)m_World->GetBlock( fillx-1, filly, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx-1, filly, fillz) > 0 ) ) { return true; } if ( ( (int)m_World->GetBlock( fillx, filly, fillz+1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz+1) > 0 ) ) { return true; } if ( ( (int)m_World->GetBlock( fillx, filly, fillz-1 ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly, fillz-1) > 0 ) ) { return true; } if ( ( (int)m_World->GetBlock( fillx, filly+1, fillz ) == E_BLOCK_REDSTONE_WIRE) && ( (int)m_World->GetBlockMeta( fillx, filly+1, fillz) > 0 ) ) { return true; } return false; }