#pragma once #include "BlockHandler.h" #include "Chunk.h" #include "MetaRotator.h" class cBlockButtonHandler : public cMetaRotator { public: cBlockButtonHandler(BLOCKTYPE a_BlockType) : cMetaRotator(a_BlockType) { } virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override { // Set p the ON bit to on NIBBLETYPE Meta = (a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) | 0x08); a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta); a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, (Meta & 0x08) ? 0.6f : 0.5f); // Queue a button reset (unpress) a_ChunkInterface.QueueSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, (a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x07), m_BlockType == E_BLOCK_STONE_BUTTON ? 20 : 30, m_BlockType, a_WorldInterface); } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { // Reset meta to 0 a_Pickups.push_back(cItem(m_BlockType, 1, 0)); } virtual bool IsUseable(void) override { return true; } virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { a_BlockType = m_BlockType; a_BlockMeta = BlockFaceToMetaData(a_BlockFace); return true; } virtual const char * GetStepSound(void) override { return m_BlockType == E_BLOCK_WOODEN_BUTTON ? "step.wood" : "step.stone"; } inline static NIBBLETYPE BlockFaceToMetaData(eBlockFace a_BlockFace) { switch (a_BlockFace) { case BLOCK_FACE_ZM: return 0x4; case BLOCK_FACE_ZP: return 0x3; case BLOCK_FACE_XM: return 0x2; case BLOCK_FACE_XP: return 0x1; default: { ASSERT(!"Unhandled block face!"); return 0x0; // No idea, give a special meta (button in centre of block) } } } inline static eBlockFace BlockMetaDataToBlockFace(NIBBLETYPE a_Meta) { switch (a_Meta & 0x7) { case 0x1: return BLOCK_FACE_XP; case 0x2: return BLOCK_FACE_XM; case 0x3: return BLOCK_FACE_ZP; case 0x4: return BLOCK_FACE_ZM; default: { ASSERT(!"Unhandled block meta!"); return BLOCK_FACE_NONE; } } } virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { NIBBLETYPE Meta; a_Chunk.UnboundedRelGetBlockMeta(a_RelX, a_RelY, a_RelZ, Meta); AddFaceDirection(a_RelX, a_RelY, a_RelZ, BlockMetaDataToBlockFace(Meta), true); BLOCKTYPE BlockIsOn; a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockIsOn); return (a_RelY > 0) && (cBlockInfo::FullyOccupiesVoxel(BlockIsOn)); } } ;