#pragma once #include "../../BlockEntities/NoteEntity.h" namespace NoteBlockHandler { static PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) { UNUSED(a_Chunk); UNUSED(a_Position); UNUSED(a_BlockType); UNUSED(a_QueryPosition); UNUSED(a_QueryBlockType); UNUSED(IsLinked); return 0; } static void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power) { // LOGD("Evaluating sparky the magical note block (%d %d %d) %i", a_Position.x, a_Position.y, a_Position.z, Power); const auto Previous = DataForChunk(a_Chunk).ExchangeUpdateOncePowerData(a_Position, Power); if ((Previous != 0) || (Power == 0)) { // If we're already powered or received an update of no power, don't make a sound return; } a_Chunk.DoWithBlockEntityAt(a_Position, [](cBlockEntity & a_BlockEntity) { ASSERT(a_BlockEntity.GetBlockType() == E_BLOCK_NOTE_BLOCK); static_cast(a_BlockEntity).MakeSound(); return false; }); } static void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, ForEachSourceCallback & Callback) { UNUSED(a_Chunk); UNUSED(a_BlockType); UNUSED(a_Meta); InvokeForAdjustedRelatives(Callback, a_Position, RelativeAdjacents); } };