#pragma once #include "../../BlockEntities/HopperEntity.h" namespace HopperHandler { static PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) { UNUSED(a_Chunk); UNUSED(a_Position); UNUSED(a_BlockType); UNUSED(a_QueryPosition); UNUSED(a_QueryBlockType); UNUSED(IsLinked); return 0; } static void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power) { // LOGD("Evaluating holey the hopper (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); const bool ShouldBeLocked = Power != 0; const bool PreviouslyLocked = (a_Meta & 0x8) == 0x8; if (ShouldBeLocked == PreviouslyLocked) { return; } if (ShouldBeLocked) { a_Chunk.SetMeta(a_Position, a_Meta | 0x8); } else { a_Chunk.SetMeta(a_Position, a_Meta & ~0x8); } a_Chunk.DoWithBlockEntityAt(a_Position, [ShouldBeLocked](cBlockEntity & a_BlockEntity) { ASSERT(a_BlockEntity.GetBlockType() == E_BLOCK_HOPPER); static_cast(a_BlockEntity).SetLocked(ShouldBeLocked); return false; }); } static void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, ForEachSourceCallback & Callback) { UNUSED(a_Chunk); UNUSED(a_BlockType); UNUSED(a_Meta); InvokeForAdjustedRelatives(Callback, a_Position, RelativeAdjacents); } };