// NoopFluidSimulator.h // Declares the cNoopFluidSimulator class representing a fluid simulator that performs nothing, it ignores all blocks #pragma once #include "FluidSimulator.h" class cNoopFluidSimulator: public cFluidSimulator { using Super = cFluidSimulator; public: cNoopFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid): Super(a_World, a_Fluid, a_StationaryFluid) { } // cSimulator overrides: virtual void AddBlock(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block) override { UNUSED(a_Block); UNUSED(a_Chunk); } virtual void Simulate(float a_Dt) override { UNUSED(a_Dt);} } ;