#pragma once #include "AggressiveMonster.h" class cSlime : public cAggressiveMonster { typedef cAggressiveMonster super; public: /// Creates a slime of the specified size; size is 1 .. 3, with 1 being the smallest cSlime(int a_Size); CLASS_PROTODEF(cSlime); virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; int GetSize(void) const { return m_Size; } protected: /// Size of the slime, 1 .. 3, with 1 being the smallest int m_Size; } ;