#pragma once #include "PassiveMonster.h" class cPig : public cPassiveMonster { typedef cPassiveMonster super; public: cPig(void); CLASS_PROTODEF(cPig); virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; virtual void OnRightClicked(cPlayer & a_Player) override; bool IsSaddled(void) const { return m_bIsSaddled; } private: bool m_bIsSaddled; } ;