// NBTChunkSerializer.cpp #include "Globals.h" #include "NBTChunkSerializer.h" #include "../BlockID.h" #include "../BlockEntities/ChestEntity.h" #include "../BlockEntities/DispenserEntity.h" #include "../BlockEntities/DropperEntity.h" #include "../BlockEntities/FurnaceEntity.h" #include "../BlockEntities/HopperEntity.h" #include "../BlockEntities/JukeboxEntity.h" #include "../BlockEntities/NoteEntity.h" #include "../BlockEntities/SignEntity.h" #include "../ItemGrid.h" #include "../StringCompression.h" #include "../Entity.h" #include "../OSSupport/MakeDir.h" #include "FastNBT.h" #include "../FallingBlock.h" #include "../Minecart.h" #include "../Mobs/Monster.h" #include "../Pickup.h" cNBTChunkSerializer::cNBTChunkSerializer(cFastNBTWriter & a_Writer) : m_BiomesAreValid(false), m_Writer(a_Writer), m_IsTagOpen(false), m_HasHadEntity(false), m_HasHadBlockEntity(false), m_IsLightValid(false) { } void cNBTChunkSerializer::Finish(void) { if (m_IsTagOpen) { m_Writer.EndList(); } // If light not valid, reset it to all zeroes: if (!m_IsLightValid) { memset(m_BlockLight, 0, sizeof(m_BlockLight)); memset(m_BlockSkyLight, 0, sizeof(m_BlockSkyLight)); } } void cNBTChunkSerializer::AddItem(const cItem & a_Item, int a_Slot, const AString & a_CompoundName) { m_Writer.BeginCompound(a_CompoundName); m_Writer.AddShort("id", (short)(a_Item.m_ItemType)); m_Writer.AddShort("Damage", a_Item.m_ItemDamage); m_Writer.AddByte ("Count", a_Item.m_ItemCount); if (a_Slot >= 0) { m_Writer.AddByte ("Slot", (unsigned char)a_Slot); } // Write the enchantments: if (!a_Item.m_Enchantments.IsEmpty()) { const char * TagName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench"; m_Writer.BeginCompound("tag"); a_Item.m_Enchantments.WriteToNBTCompound(m_Writer, TagName); m_Writer.EndCompound(); } m_Writer.EndCompound(); } void cNBTChunkSerializer::AddItemGrid(const cItemGrid & a_Grid, int a_BeginSlotNum) { int NumSlots = a_Grid.GetNumSlots(); for (int i = 0; i < NumSlots; i++) { const cItem & Item = a_Grid.GetSlot(i); if (Item.IsEmpty()) { continue; } AddItem(Item, i + a_BeginSlotNum); } // for i - chest slots[] } void cNBTChunkSerializer::AddBasicTileEntity(cBlockEntity * a_Entity, const char * a_EntityTypeID) { m_Writer.AddInt ("x", a_Entity->GetPosX()); m_Writer.AddInt ("y", a_Entity->GetPosY()); m_Writer.AddInt ("z", a_Entity->GetPosZ()); m_Writer.AddString("id", a_EntityTypeID); } void cNBTChunkSerializer::AddChestEntity(cChestEntity * a_Entity) { m_Writer.BeginCompound(""); AddBasicTileEntity(a_Entity, "Chest"); m_Writer.BeginList("Items", TAG_Compound); AddItemGrid(a_Entity->GetContents()); m_Writer.EndList(); m_Writer.EndCompound(); } void cNBTChunkSerializer::AddDispenserEntity(cDispenserEntity * a_Entity) { m_Writer.BeginCompound(""); AddBasicTileEntity(a_Entity, "Trap"); m_Writer.BeginList("Items", TAG_Compound); AddItemGrid(a_Entity->GetContents()); m_Writer.EndList(); m_Writer.EndCompound(); } void cNBTChunkSerializer::AddDropperEntity(cDropperEntity * a_Entity) { m_Writer.BeginCompound(""); AddBasicTileEntity(a_Entity, "Dropper"); m_Writer.BeginList("Items", TAG_Compound); AddItemGrid(a_Entity->GetContents()); m_Writer.EndList(); m_Writer.EndCompound(); } void cNBTChunkSerializer::AddFurnaceEntity(cFurnaceEntity * a_Furnace) { m_Writer.BeginCompound(""); AddBasicTileEntity(a_Furnace, "Furnace"); m_Writer.BeginList("Items", TAG_Compound); AddItemGrid(a_Furnace->GetContents()); m_Writer.EndList(); m_Writer.AddShort("BurnTime", a_Furnace->GetFuelBurnTimeLeft()); m_Writer.AddShort("CookTime", a_Furnace->GetTimeCooked()); m_Writer.EndCompound(); } void cNBTChunkSerializer::AddHopperEntity(cHopperEntity * a_Entity) { m_Writer.BeginCompound(""); AddBasicTileEntity(a_Entity, "Hopper"); m_Writer.BeginList("Items", TAG_Compound); AddItemGrid(a_Entity->GetContents()); m_Writer.EndList(); m_Writer.EndCompound(); } void cNBTChunkSerializer::AddJukeboxEntity(cJukeboxEntity * a_Jukebox) { m_Writer.BeginCompound(""); AddBasicTileEntity(a_Jukebox, "RecordPlayer"); m_Writer.AddInt("Record", a_Jukebox->GetRecord()); m_Writer.EndCompound(); } void cNBTChunkSerializer::AddNoteEntity(cNoteEntity * a_Note) { m_Writer.BeginCompound(""); AddBasicTileEntity(a_Note, "Music"); m_Writer.AddByte("note", a_Note->GetPitch()); m_Writer.EndCompound(); } void cNBTChunkSerializer::AddSignEntity(cSignEntity * a_Sign) { m_Writer.BeginCompound(""); AddBasicTileEntity(a_Sign, "Sign"); m_Writer.AddString("Text1", a_Sign->GetLine(0)); m_Writer.AddString("Text2", a_Sign->GetLine(1)); m_Writer.AddString("Text3", a_Sign->GetLine(2)); m_Writer.AddString("Text4", a_Sign->GetLine(3)); m_Writer.EndCompound(); } void cNBTChunkSerializer::AddBasicEntity(cEntity * a_Entity, const AString & a_ClassName) { m_Writer.AddString("id", a_ClassName); m_Writer.BeginList("Pos", TAG_Double); m_Writer.AddDouble("", a_Entity->GetPosX()); m_Writer.AddDouble("", a_Entity->GetPosY()); m_Writer.AddDouble("", a_Entity->GetPosZ()); m_Writer.EndList(); m_Writer.BeginList("Motion", TAG_Double); m_Writer.AddDouble("", a_Entity->GetSpeedX()); m_Writer.AddDouble("", a_Entity->GetSpeedY()); m_Writer.AddDouble("", a_Entity->GetSpeedZ()); m_Writer.EndList(); m_Writer.BeginList("Rotation", TAG_Double); m_Writer.AddDouble("", a_Entity->GetRotation()); m_Writer.AddDouble("", a_Entity->GetPitch()); m_Writer.EndList(); } void cNBTChunkSerializer::AddFallingBlockEntity(cFallingBlock * a_FallingBlock) { m_Writer.BeginCompound(""); AddBasicEntity(a_FallingBlock, "FallingSand"); m_Writer.AddInt("TileID", a_FallingBlock->GetBlockType()); m_Writer.AddByte("Data", a_FallingBlock->GetBlockMeta()); m_Writer.AddByte("Time", 1); // Unused in MCServer, Vanilla said to need nonzero m_Writer.AddByte("DropItem", 1); m_Writer.AddByte("HurtEntities", a_FallingBlock->GetBlockType() == E_BLOCK_ANVIL); m_Writer.EndCompound(); } void cNBTChunkSerializer::AddMinecartEntity(cMinecart * a_Minecart) { const char * EntityClass = NULL; switch (a_Minecart->GetPayload()) { case cMinecart::mpNone: EntityClass = "MinecartRideable"; break; case cMinecart::mpChest: EntityClass = "MinecartChest"; break; case cMinecart::mpFurnace: EntityClass = "MinecartFurnace"; break; default: { ASSERT(!"Unhandled minecart payload type"); return; } } // switch (payload) m_Writer.BeginCompound(""); AddBasicEntity(a_Minecart, EntityClass); switch (a_Minecart->GetPayload()) { case cMinecart::mpChest: { // Add chest contents into the Items tag: AddMinecartChestContents((cMinecartWithChest *)a_Minecart); break; } case cMinecart::mpFurnace: { // TODO: Add "Push" and "Fuel" tags break; } } // switch (Payload) m_Writer.EndCompound(); } void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster) { // TODO } void cNBTChunkSerializer::AddPickupEntity(cPickup * a_Pickup) { m_Writer.BeginCompound(""); AddBasicEntity(a_Pickup, "Item"); AddItem(a_Pickup->GetItem(), -1, "Item"); m_Writer.AddShort("Health", a_Pickup->GetHealth()); m_Writer.AddShort("Age", a_Pickup->GetAge()); m_Writer.EndCompound(); } void cNBTChunkSerializer::AddMinecartChestContents(cMinecartWithChest * a_Minecart) { m_Writer.BeginList("Items", TAG_Compound); for (int i = 0; i < cMinecartWithChest::NumSlots; i++) { const cItem & Item = a_Minecart->GetSlot(i); if (Item.IsEmpty()) { continue; } AddItem(Item, i); } m_Writer.EndList(); } bool cNBTChunkSerializer::LightIsValid(bool a_IsLightValid) { m_IsLightValid = a_IsLightValid; return a_IsLightValid; // We want lighting only if it's valid, otherwise don't bother } void cNBTChunkSerializer::BiomeData(const cChunkDef::BiomeMap * a_BiomeMap) { memcpy(m_Biomes, a_BiomeMap, sizeof(m_Biomes)); for (int i = 0; i < ARRAYCOUNT(m_Biomes); i++) { if ((*a_BiomeMap)[i] < 255) { // Normal MC biome, copy as-is: m_VanillaBiomes[i] = (unsigned char)((*a_BiomeMap)[i]); } else { // TODO: MCS-specific biome, need to map to some basic MC biome: ASSERT(!"Unimplemented MCS-specific biome"); return; } } // for i - m_BiomeMap[] m_BiomesAreValid = true; } void cNBTChunkSerializer::Entity(cEntity * a_Entity) { // Add entity into NBT: if (m_IsTagOpen) { if (!m_HasHadEntity) { m_Writer.EndList(); m_Writer.BeginList("Entities", TAG_Compound); } } else { m_Writer.BeginList("Entities", TAG_Compound); } m_IsTagOpen = true; m_HasHadEntity = true; switch (a_Entity->GetEntityType()) { case cEntity::etFallingBlock: AddFallingBlockEntity((cFallingBlock *)a_Entity); break; case cEntity::etMinecart: AddMinecartEntity ((cMinecart *) a_Entity); break; case cEntity::etMonster: AddMonsterEntity ((cMonster *) a_Entity); break; case cEntity::etPickup: AddPickupEntity ((cPickup *) a_Entity); break; case cEntity::etPlayer: return; // Players aren't saved into the world default: { ASSERT(!"Unhandled entity type is being saved"); break; } } } void cNBTChunkSerializer::BlockEntity(cBlockEntity * a_Entity) { if (m_IsTagOpen) { if (!m_HasHadBlockEntity) { m_Writer.EndList(); m_Writer.BeginList("TileEntities", TAG_Compound); } } else { m_Writer.BeginList("TileEntities", TAG_Compound); } m_IsTagOpen = true; // Add tile-entity into NBT: switch (a_Entity->GetBlockType()) { case E_BLOCK_CHEST: AddChestEntity ((cChestEntity *) a_Entity); break; case E_BLOCK_DISPENSER: AddDispenserEntity ((cDispenserEntity *) a_Entity); break; case E_BLOCK_DROPPER: AddDropperEntity ((cDropperEntity *) a_Entity); break; case E_BLOCK_FURNACE: AddFurnaceEntity ((cFurnaceEntity *) a_Entity); break; case E_BLOCK_HOPPER: AddHopperEntity ((cHopperEntity *) a_Entity); break; case E_BLOCK_SIGN_POST: case E_BLOCK_WALLSIGN: AddSignEntity ((cSignEntity *) a_Entity); break; case E_BLOCK_NOTE_BLOCK: AddNoteEntity ((cNoteEntity *) a_Entity); break; case E_BLOCK_JUKEBOX: AddJukeboxEntity ((cJukeboxEntity *) a_Entity); break; default: { ASSERT(!"Unhandled block entity saved into Anvil"); } } m_HasHadBlockEntity = true; }