#pragma once #include "Item.h" class cItemRedstoneDustHandler : public cItemHandler { public: cItemRedstoneDustHandler(int a_ItemID) : cItemHandler(a_ItemID) { } virtual bool IsPlaceable() override { return true; } virtual BLOCKTYPE GetBlockType() override { return E_BLOCK_REDSTONE_WIRE; } virtual NIBBLETYPE GetBlockMeta(short a_ItemDamage) override { return 0; } } ;