#pragma once #include "Block.h" #include "../cVine.h" class cBlockVineHandler : public cBlockHandler { public: cBlockVineHandler(BLOCKTYPE a_BlockID) : cBlockHandler(a_BlockID) { } virtual bool IgnoreBuildCollision() override { return true; } virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override { a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, cVine::DirectionToMetaData(a_Dir)); OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir); } virtual bool AllowBlockOnTop() override { return false; } virtual AString GetStepSound(void) override { return "step.grass"; } };