#pragma once #include "Block.h" class cBlockClothHandler : public cBlockHandler { public: cBlockClothHandler(BLOCKTYPE a_BlockID) : cBlockHandler(a_BlockID) { } virtual NIBBLETYPE GetDropMeta(NIBBLETYPE a_BlockMeta) override { return a_BlockMeta; } virtual AString GetStepSound(void) override { return "step.cloth"; } };