#pragma once #include "AggressiveMonster.h" class cSkeleton : public cAggressiveMonster { typedef cAggressiveMonster super; public: cSkeleton(); CLASS_PROTODEF(cSkeleton); virtual void Tick(float a_Dt, cChunk & a_Chunk) override; virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; } ;