#pragma once #include "PassiveAggressiveMonster.h" class cSnowGolem : public cPassiveAggressiveMonster { typedef cPassiveAggressiveMonster super; public: cSnowGolem(void); CLASS_PROTODEF(cSnowGolem) virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; } ;