// LineBlockTracer.cpp // Implements the cLineBlockTracer class representing a cBlockTracer that traces along a straight line between two points #include "Globals.h" #include "LineBlockTracer.h" #include "World.h" #include "Chunk.h" #include "BoundingBox.h" cLineBlockTracer::cLineBlockTracer(cWorld & a_World, cCallbacks & a_Callbacks) : super(a_World, a_Callbacks), m_StartX(0.0), m_StartY(0.0), m_StartZ(0.0), m_EndX(0.0), m_EndY(0.0), m_EndZ(0.0), m_DiffX(0.0), m_DiffY(0.0), m_DiffZ(0.0), m_DirX(0), m_DirY(0), m_DirZ(0), m_CurrentX(0), m_CurrentY(0), m_CurrentZ(0), m_CurrentFace(BLOCK_FACE_NONE) { } bool cLineBlockTracer::Trace(cWorld & a_World, cBlockTracer::cCallbacks & a_Callbacks, const Vector3d & a_Start, const Vector3d & a_End) { cLineBlockTracer Tracer(a_World, a_Callbacks); return Tracer.Trace(a_Start.x, a_Start.y, a_Start.z, a_End.x, a_End.y, a_End.z); } bool cLineBlockTracer::LineOfSightTrace(cWorld & a_World, const Vector3d & a_Start, const Vector3d & a_End, int a_Sight) { static class LineOfSightCallbacks: public cLineBlockTracer::cCallbacks { bool m_IsAirOpaque; bool m_IsWaterOpaque; bool m_IsLavaOpaque; public: LineOfSightCallbacks(bool a_IsAirOpaque, bool a_IsWaterOpaque, bool a_IsLavaOpaque): m_IsAirOpaque(a_IsAirOpaque), m_IsWaterOpaque(a_IsWaterOpaque), m_IsLavaOpaque(a_IsLavaOpaque) {} virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, eBlockFace a_EntryFace) override { switch (a_BlockType) { case E_BLOCK_AIR: return m_IsAirOpaque; case E_BLOCK_LAVA: return m_IsLavaOpaque; case E_BLOCK_STATIONARY_LAVA: return m_IsLavaOpaque; case E_BLOCK_STATIONARY_WATER: return m_IsWaterOpaque; case E_BLOCK_WATER: return m_IsWaterOpaque; default: return true; } } } callbacks( (a_Sight & losAir) == 0, (a_Sight & losWater) == 0, (a_Sight & losLava) == 0 ); return Trace(a_World, callbacks, a_Start, a_End); } bool cLineBlockTracer::FirstSolidHitTrace( cWorld & a_World, const Vector3d & a_Start, const Vector3d & a_End, Vector3d & a_HitCoords, Vector3i & a_HitBlockCoords, eBlockFace & a_HitBlockFace ) { class cSolidHitCallbacks: public cCallbacks { public: cSolidHitCallbacks(const Vector3d & a_CBStart, const Vector3d & a_CBEnd, Vector3d & a_CBHitCoords, Vector3i & a_CBHitBlockCoords, eBlockFace & a_CBHitBlockFace): m_Start(a_CBStart), m_End(a_CBEnd), m_HitCoords(a_CBHitCoords), m_HitBlockCoords(a_CBHitBlockCoords), m_HitBlockFace(a_CBHitBlockFace) { } virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, eBlockFace a_EntryFace) override { if (!cBlockInfo::IsSolid(a_BlockType)) { return false; } // We hit a solid block, calculate the exact hit coords and abort trace: m_HitBlockCoords.Set(a_BlockX, a_BlockY, a_BlockZ); m_HitBlockFace = a_EntryFace; cBoundingBox bb(a_BlockX, a_BlockX + 1, a_BlockY, a_BlockY + 1, a_BlockZ, a_BlockZ + 1); // Bounding box of the block hit double LineCoeff = 0; // Used to calculate where along the line an intersection with the bounding box occurs eBlockFace Face; // Face hit if (!bb.CalcLineIntersection(m_Start, m_End, LineCoeff, Face)) { // Math rounding errors have caused the calculation to miss the block completely, assume immediate hit LineCoeff = 0; } m_HitCoords = m_Start + (m_End - m_Start) * LineCoeff; // Point where projectile goes into the hit block return true; } protected: const Vector3d & m_Start; const Vector3d & m_End; Vector3d & m_HitCoords; Vector3i & m_HitBlockCoords; eBlockFace & m_HitBlockFace; } callbacks(a_Start, a_End, a_HitCoords, a_HitBlockCoords, a_HitBlockFace); return !Trace(a_World, callbacks, a_Start, a_End); } bool cLineBlockTracer::Trace(cWorld & a_World, cBlockTracer::cCallbacks &a_Callbacks, double a_StartX, double a_StartY, double a_StartZ, double a_EndX, double a_EndY, double a_EndZ) { cLineBlockTracer Tracer(a_World, a_Callbacks); return Tracer.Trace(a_StartX, a_StartY, a_StartZ, a_EndX, a_EndY, a_EndZ); } bool cLineBlockTracer::Trace(double a_StartX, double a_StartY, double a_StartZ, double a_EndX, double a_EndY, double a_EndZ) { // Initialize the member veriables: m_StartX = a_StartX; m_StartY = a_StartY; m_StartZ = a_StartZ; m_EndX = a_EndX; m_EndY = a_EndY; m_EndZ = a_EndZ; m_DirX = (m_StartX < m_EndX) ? 1 : -1; m_DirY = (m_StartY < m_EndY) ? 1 : -1; m_DirZ = (m_StartZ < m_EndZ) ? 1 : -1; m_CurrentFace = BLOCK_FACE_NONE; // Check the start coords, adjust into the world: if (m_StartY < 0) { if (m_EndY < 0) { // Nothing to trace m_Callbacks->OnNoMoreHits(); return true; } FixStartBelowWorld(); m_Callbacks->OnIntoWorld(m_StartX, m_StartY, m_StartZ); } else if (m_StartY >= cChunkDef::Height) { if (m_EndY >= cChunkDef::Height) { m_Callbacks->OnNoMoreHits(); return true; } FixStartAboveWorld(); m_Callbacks->OnIntoWorld(m_StartX, m_StartY, m_StartZ); } m_CurrentX = FloorC(m_StartX); m_CurrentY = FloorC(m_StartY); m_CurrentZ = FloorC(m_StartZ); m_DiffX = m_EndX - m_StartX; m_DiffY = m_EndY - m_StartY; m_DiffZ = m_EndZ - m_StartZ; // The actual trace is handled with ChunkMapCS locked by calling our ChunkCallback for the specified chunk int BlockX = FloorC(m_StartX); int BlockZ = FloorC(m_StartZ); int ChunkX, ChunkZ; cChunkDef::BlockToChunk(BlockX, BlockZ, ChunkX, ChunkZ); return m_World->DoWithChunk(ChunkX, ChunkZ, [this](cChunk & a_Chunk) { return ChunkCallback(&a_Chunk); }); } void cLineBlockTracer::FixStartAboveWorld(void) { // We must set the start Y to less than cChunkDef::Height so that it is considered inside the world later on // Therefore we use an EPS-offset from the height, as small as reasonably possible. const double Height = static_cast(cChunkDef::Height) - 0.00001; CalcXZIntersection(Height, m_StartX, m_StartZ); m_StartY = Height; } void cLineBlockTracer::FixStartBelowWorld(void) { CalcXZIntersection(0, m_StartX, m_StartZ); m_StartY = 0; } void cLineBlockTracer::CalcXZIntersection(double a_Y, double & a_IntersectX, double & a_IntersectZ) { double Ratio = (m_StartY - a_Y) / (m_StartY - m_EndY); a_IntersectX = m_StartX + (m_EndX - m_StartX) * Ratio; a_IntersectZ = m_StartZ + (m_EndZ - m_StartZ) * Ratio; } bool cLineBlockTracer::MoveToNextBlock(void) { // Find out which of the current block's walls gets hit by the path: static const double EPS = 0.00001; enum { dirNONE, dirX, dirY, dirZ, } Direction = dirNONE; // Calculate the next YZ wall hit: double Coeff = 1; if (std::abs(m_DiffX) > EPS) { double DestX = (m_DirX > 0) ? (m_CurrentX + 1) : m_CurrentX; double CoeffX = (DestX - m_StartX) / m_DiffX; if (CoeffX <= 1) // We need to include equality for the last block in the trace { Coeff = CoeffX; Direction = dirX; } } // If the next XZ wall hit is closer, use it instead: if (std::abs(m_DiffY) > EPS) { double DestY = (m_DirY > 0) ? (m_CurrentY + 1) : m_CurrentY; double CoeffY = (DestY - m_StartY) / m_DiffY; if (CoeffY <= Coeff) // We need to include equality for the last block in the trace { Coeff = CoeffY; Direction = dirY; } } // If the next XY wall hit is closer, use it instead: if (std::abs(m_DiffZ) > EPS) { double DestZ = (m_DirZ > 0) ? (m_CurrentZ + 1) : m_CurrentZ; double CoeffZ = (DestZ - m_StartZ) / m_DiffZ; if (CoeffZ <= Coeff) // We need to include equality for the last block in the trace { Direction = dirZ; } } // Based on the wall hit, adjust the current coords switch (Direction) { case dirX: m_CurrentX += m_DirX; m_CurrentFace = (m_DirX > 0) ? BLOCK_FACE_XM : BLOCK_FACE_XP; break; case dirY: m_CurrentY += m_DirY; m_CurrentFace = (m_DirY > 0) ? BLOCK_FACE_YM : BLOCK_FACE_YP; break; case dirZ: m_CurrentZ += m_DirZ; m_CurrentFace = (m_DirZ > 0) ? BLOCK_FACE_ZM : BLOCK_FACE_ZP; break; case dirNONE: return false; } return true; } bool cLineBlockTracer::ChunkCallback(cChunk * a_Chunk) { ASSERT((m_CurrentY >= 0) && (m_CurrentY < cChunkDef::Height)); // This should be provided by FixStartAboveWorld() / FixStartBelowWorld() // This is the actual line tracing loop. for (;;) { // Report the current block through the callbacks: if (a_Chunk == nullptr) { m_Callbacks->OnNoChunk(); return false; } // Move to next block if (!MoveToNextBlock()) { // We've reached the end m_Callbacks->OnNoMoreHits(); return true; } if ((m_CurrentY < 0) || (m_CurrentY >= cChunkDef::Height)) { // We've gone out of the world, that's the end of this trace double IntersectX, IntersectZ; CalcXZIntersection(m_CurrentY, IntersectX, IntersectZ); if (m_Callbacks->OnOutOfWorld(IntersectX, m_CurrentY, IntersectZ)) { // The callback terminated the trace return false; } m_Callbacks->OnNoMoreHits(); return true; } // Update the current chunk a_Chunk = a_Chunk->GetNeighborChunk(m_CurrentX, m_CurrentZ); if (a_Chunk == nullptr) { m_Callbacks->OnNoChunk(); return false; } if (a_Chunk->IsValid()) { BLOCKTYPE BlockType; NIBBLETYPE BlockMeta; int RelX = m_CurrentX - a_Chunk->GetPosX() * cChunkDef::Width; int RelZ = m_CurrentZ - a_Chunk->GetPosZ() * cChunkDef::Width; a_Chunk->GetBlockTypeMeta(RelX, m_CurrentY, RelZ, BlockType, BlockMeta); if (m_Callbacks->OnNextBlock(m_CurrentX, m_CurrentY, m_CurrentZ, BlockType, BlockMeta, m_CurrentFace)) { // The callback terminated the trace return false; } } else if (m_Callbacks->OnNextBlockNoData(m_CurrentX, m_CurrentY, m_CurrentZ, m_CurrentFace)) { // The callback terminated the trace return false; } } }