#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Painting.h" #include "ClientHandle.h" #include "Player.h" #include "../Chunk.h" cPainting::cPainting(const AString & a_Name, eBlockFace a_Direction, double a_X, double a_Y, double a_Z) : cHangingEntity(etPainting, a_Direction, a_X, a_Y, a_Z), m_Name(a_Name) { } void cPainting::SpawnOn(cClientHandle & a_Client) { super::SpawnOn(a_Client); a_Client.SendPaintingSpawn(*this); } void cPainting::GetDrops(cItems & a_Items, cEntity * a_Killer) { if ((a_Killer != nullptr) && a_Killer->IsPlayer() && !static_cast(a_Killer)->IsGameModeCreative()) { a_Items.push_back(cItem(E_ITEM_PAINTING)); } }