#include "Globals.h" #include "ExpOrb.h" #include "Player.h" #include "../ClientHandle.h" cExpOrb::cExpOrb(double a_X, double a_Y, double a_Z, int a_Reward) : cEntity(etExpOrb, a_X, a_Y, a_Z, 0.98, 0.98) , m_Reward(a_Reward) , m_Timer(0) { SetMaxHealth(5); SetHealth(5); SetGravity(0); } cExpOrb::cExpOrb(const Vector3d & a_Pos, int a_Reward) : cEntity(etExpOrb, a_Pos.x, a_Pos.y, a_Pos.z, 0.98, 0.98) , m_Reward(a_Reward) , m_Timer(0) { SetMaxHealth(5); SetHealth(5); SetGravity(0); } void cExpOrb::SpawnOn(cClientHandle & a_Client) { a_Client.SendExperienceOrb(*this); m_bDirtyOrientation = false; m_bDirtyHead = false; } void cExpOrb::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { DetectCacti(); // Check player proximity no more than twice per second if ((m_TicksAlive % 10) == 0) { cPlayer * a_ClosestPlayer(m_World->FindClosestPlayer(Vector3f(GetPosition()), 5, false)); if ((a_ClosestPlayer != nullptr) && (!a_ClosestPlayer->IsGameModeSpectator())) { Vector3f a_PlayerPos(a_ClosestPlayer->GetPosition()); a_PlayerPos.y++; Vector3f a_Distance(a_PlayerPos - GetPosition()); double Distance(a_Distance.Length()); if (Distance < 0.5f) { LOGD("Player %s picked up an ExpOrb. His reward is %i", a_ClosestPlayer->GetName().c_str(), m_Reward); a_ClosestPlayer->DeltaExperience(m_Reward); m_World->BroadcastSoundEffect("entity.experience_orb.pickup", GetPosition(), 0.5f, (0.75f + (static_cast((GetUniqueID() * 23) % 32)) / 64)); Destroy(true); return; } SetSpeedX((a_PlayerPos.x - GetPosition().x) * 2.0); SetSpeedY((a_PlayerPos.y - GetPosition().y) * 2.0); SetSpeedZ((a_PlayerPos.z - GetPosition().z) * 2.0); } } HandlePhysics(a_Dt, a_Chunk); m_Timer += a_Dt; if (m_Timer >= std::chrono::minutes(5)) { Destroy(true); } } bool cExpOrb::DoTakeDamage(TakeDamageInfo & a_TDI) { if (a_TDI.DamageType == dtCactusContact) { Destroy(true); return true; } return super::DoTakeDamage(a_TDI); }