// ExpBottleEntity.h // Declares the cExpBottleEntity class representing the thrown exp bottle #pragma once #include "ProjectileEntity.h" // tolua_begin class cExpBottleEntity : public cProjectileEntity { typedef cProjectileEntity super; public: // tolua_end CLASS_PROTODEF(cExpBottleEntity) cExpBottleEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, Vector3d a_Speed); cExpBottleEntity(cEntity * a_Creator, Vector3d a_Pos, Vector3d a_Speed); protected: // cProjectileEntity overrides: virtual void OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitEntity (cEntity & a_EntityHit, Vector3d a_HitPos) override; /** Breaks the bottle, fires its particle effects and sounds @param a_HitPos The position where the bottle will break */ void Break(Vector3d a_HitPos); }; // tolua_export