#pragma once #include "BlockHandler.h" class cBlockGravelHandler : public cBlockHandler { public: cBlockGravelHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { if (GetRandomProvider().RandBool(0.10)) { a_Pickups.Add(E_ITEM_FLINT, 1, 0); } else { a_Pickups.Add(E_BLOCK_GRAVEL, 1, 0); } } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override { UNUSED(a_Meta); return 11; } } ;