#include "Globals.h" #include "BlockDoor.h" #include "../EffectID.h" cBlockDoorHandler::cBlockDoorHandler(BLOCKTYPE a_BlockType) : super(a_BlockType) { } void cBlockDoorHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) { NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta({a_BlockX, a_BlockY, a_BlockZ}); if (OldMeta & 8) { // Was upper part of door if (IsDoorBlockType(a_ChunkInterface.GetBlock({a_BlockX, a_BlockY - 1, a_BlockZ}))) { a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0); } } else { // Was lower part if (IsDoorBlockType(a_ChunkInterface.GetBlock({a_BlockX, a_BlockY + 1, a_BlockZ}))) { a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY + 1, a_BlockZ, E_BLOCK_AIR, 0); } } } bool cBlockDoorHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) { UNUSED(a_WorldInterface); UNUSED(a_BlockFace); UNUSED(a_CursorX); UNUSED(a_CursorY); UNUSED(a_CursorZ); switch (a_ChunkInterface.GetBlock({a_BlockX, a_BlockY, a_BlockZ})) { default: { ASSERT(!"Unhandled door block type"); } case E_BLOCK_ACACIA_DOOR: case E_BLOCK_BIRCH_DOOR: case E_BLOCK_DARK_OAK_DOOR: case E_BLOCK_JUNGLE_DOOR: case E_BLOCK_SPRUCE_DOOR: case E_BLOCK_OAK_DOOR: { ChangeDoor(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ); a_Player.GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_WOODEN_DOOR_OPEN, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player.GetClientHandle()); break; } // Prevent iron door from opening on player click case E_BLOCK_IRON_DOOR: { OnCancelRightClick(a_ChunkInterface, a_WorldInterface, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); break; } } return true; } void cBlockDoorHandler::OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) { UNUSED(a_ChunkInterface); a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player); NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta({a_BlockX, a_BlockY, a_BlockZ}); if (Meta & 0x8) { // Current block is top of the door a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY - 1, a_BlockZ, a_Player); } else { // Current block is bottom of the door a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, a_Player); } } cBoundingBox cBlockDoorHandler::GetPlacementCollisionBox(BLOCKTYPE a_XM, BLOCKTYPE a_XP, BLOCKTYPE a_YM, BLOCKTYPE a_YP, BLOCKTYPE a_ZM, BLOCKTYPE a_ZP) { // Doors can be placed inside the player return cBoundingBox(0, 0, 0, 0, 0, 0); } NIBBLETYPE cBlockDoorHandler::MetaRotateCCW(NIBBLETYPE a_Meta) { if (a_Meta & 0x08) { // The meta doesn't change for the top block return a_Meta; } else { // Rotate the bottom block return super::MetaRotateCCW(a_Meta); } } NIBBLETYPE cBlockDoorHandler::MetaRotateCW(NIBBLETYPE a_Meta) { if (a_Meta & 0x08) { // The meta doesn't change for the top block return a_Meta; } else { // Rotate the bottom block return super::MetaRotateCW(a_Meta); } } NIBBLETYPE cBlockDoorHandler::MetaMirrorXY(NIBBLETYPE a_Meta) { /* Top bit (0x08) contains door block position (Top / Bottom). Only Bottom blocks contain position data Return a_Meta if panel is a top panel (0x08 bit is set to 1) */ // Note: Currently, you can not properly mirror the hinges on a double door. The orientation of the door is stored // in only the bottom tile while the hinge position is in the top tile. This function only operates on one tile at a time, // so the function can only see either the hinge position or orientation, but not both, at any given time. The class itself // needs extra datamembers. if (a_Meta & 0x08) { return a_Meta; } // Holds open / closed meta data. 0x0C == 1100. NIBBLETYPE OtherMeta = a_Meta & 0x0C; // Mirrors according to a table. 0x03 == 0011. switch (a_Meta & 0x03) { case 0x03: return 0x01 + OtherMeta; // South -> North case 0x01: return 0x03 + OtherMeta; // North -> South } // Not Facing North or South; No change. return a_Meta; } NIBBLETYPE cBlockDoorHandler::MetaMirrorYZ(NIBBLETYPE a_Meta) { // Top bit (0x08) contains door panel type (Top / Bottom panel) Only Bottom panels contain position data // Return a_Meta if panel is a top panel (0x08 bit is set to 1) // Note: Currently, you can not properly mirror the hinges on a double door. The orientation of the door is stored // in only the bottom tile while the hinge position is in the top tile. This function only operates on one tile at a time, // so the function can only see either the hinge position or orientation, but not both, at any given time.The class itself // needs extra datamembers. if (a_Meta & 0x08) { return a_Meta; } // Holds open / closed meta data. 0x0C == 1100. NIBBLETYPE OtherMeta = a_Meta & 0x0C; // Mirrors according to a table. 0x03 == 0011. switch (a_Meta & 0x03) { case 0x00: return 0x02 + OtherMeta; // West -> East case 0x02: return 0x00 + OtherMeta; // East -> West } // Not Facing North or South; No change. return a_Meta; }