#pragma once #include "PassiveMonster.h" class cSheep : public cPassiveMonster { typedef cPassiveMonster super; public: cSheep(void); bool m_IsSheared; NIBBLETYPE m_WoolColor; // Uses E_META_WOOL_ constants for colors virtual bool IsA(const char * a_EntityType) override; virtual void GetDrops(cItems & a_Drops, cPawn * a_Killer = NULL) override; } ;