#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Cow.h" // TODO: Milk Cow cCow::cCow(void) { m_MobType = 92; GetMonsterConfig("Cow"); } bool cCow::IsA(const char * a_EntityType) { return ((strcmp(a_EntityType, "cCow") == 0) || super::IsA(a_EntityType)); } void cCow::GetDrops(cItems & a_Drops, cPawn * a_Killer) { AddRandomDropItem(a_Drops, 0, 2, E_ITEM_LEATHER); AddRandomDropItem(a_Drops, 1, 3, (GetMetaData() == BURNING) ? E_ITEM_STEAK : E_ITEM_RAW_BEEF); }