#pragma once #include "ItemFood.h" class cItemPoisonousPotatoHandler: public cItemFoodHandler { using Super = cItemFoodHandler; public: cItemPoisonousPotatoHandler(): Super(E_ITEM_POISONOUS_POTATO, FoodInfo(2, 1.2)) { } virtual bool EatItem(cPlayer * a_Player, cItem * a_Item) override { if (!Super::EatItem(a_Player, a_Item)) { return false; } if (GetRandomProvider().RandBool(0.6)) { a_Player->AddEntityEffect(cEntityEffect::effPoison, 100, 0); } return true; } };