#include "Globals.h" #include "RegionLoader.h" #include "ChunkSource.h" #include "Region.h" volatile bool RegionLoader::m_IsShuttingDown = false; RegionLoader::RegionLoader(int a_RegionX, int a_RegionZ, RegionPtr a_Region, ChunkSourcePtr a_ChunkSource) : m_RegionX(a_RegionX), m_RegionZ(a_RegionZ), m_Region(a_Region), m_ChunkSource(a_ChunkSource) { } void RegionLoader::run() { // Load all the chunks in this region: for (int z = 0; z < 32; z++) { for (int x = 0; x < 32; x++) { m_ChunkSource->getChunkBiomes(m_RegionX * 32 + x, m_RegionZ * 32 + z, m_Region->getRelChunk(x, z)); if (m_IsShuttingDown) { return; } } } m_Region->m_IsValid = true; emit loaded(m_RegionX, m_RegionZ); }